Exporter Report

    Begin reading config file "C:\3dsmax7\scenes\cutteroldrunko4purje.cfg".
    Always export node: "MountPoint"
    Always export node: "MuzzlePoint"
    Always export node: "CamPoint"
    Always export node: "Mount0"
    Always export node: "EyePoint"
    Always export node: "eye"
    Always export node: "cam"
    Always export node: "mount0"
    Always export node: "mount1"
    Always export node: "mount2"
    Always export node: "mount3"
    Always export node: "mount4"
    Always export node: "mount5"
    Always export node: "mount6"
    Always export node: "mount7"
    Always export node: "mount8"
    Always export node: "mount9"
    Always export node: "mount10"
    Always export node: "mount11"
    Always export node: "mount12"
    Always export node: "mount13"
    Always export node: "mount14"
    Always export node: "mount15"
    End reading config file.
    First pass:  enumerate scene...

    Processing Node base01 with parent Scene Root
    Found subtree starting at Node "base01"
    Processing Node start01 with parent base01
    Processing Node SORT::purje2 with parent start01
    Processing Node mountpoint with parent start01
    Processing Node detail2 with parent base01
    Processing Node bounds with parent Scene Root
    Bounding box found

    Second pass:  put shape structure together...

    Adding detail named "detail2" of size 2 to subtree "base01".
    Adding node "base01" with parent "base01" to subtree rooted on node "base01".
    Adding node "start01" with parent "base01" to subtree rooted on node "base01".
    Adding node "SORT::purje2" with parent "start01" to subtree rooted on node "base01".
    Attaching object to node.
    Adding object named "purje".
    Adding mesh of size 2 to object "purje".
    Adding node "mountpoint" with parent "start01" to subtree rooted on node "base01".

    Third pass:  Collapsing unneeded nodes...

    Removing node "base01"
    Removing node "start01"

    Add default object states...

    Adding object state to 1 detail level(s) of mesh "purje".
    Adding frame.
    Object is visible.
    Object offset transform for mesh dl=0:
        scale:            x=1.00000, y=1.00000, z=1.00000
        stretch rotation: x=-0.10434, y=0.15953, z=-0.10512, w=0.97602
        translation:      x=0.00000, y=-0.00000, z=-0.00000
        actual rotation:  x=0.00000, y=-0.00000, z=-0.00000, w=1.00000
    ---------------------------------

    Add default node states...

    Adding node rotation at time 0.000000 for node "SORT::purje2".
      rotation:     x=0.09230, y=0.70106, z=0.70106, w=0.09230
    ---------------------------------
    Adding node translation at time 0.000000 for node "SORT::purje2".
      translation:     x=-0.01495, y=-0.05579, z=10.25015
    ---------------------------------
    Adding node rotation at time 0.000000 for node "mountpoint".
      rotation:     x=0.00000, y=0.00000, z=0.00000, w=1.00000
    ---------------------------------
    Adding node translation at time 0.000000 for node "mountpoint".
      translation:     x=-0.10904, y=-1.28341, z=0.87787
    ---------------------------------

    Adding 0 sequences...

    Optimizing meshes...

    Optimizing mesh "purje" detail level 2.
    136 verts before joining verts
    136 verts after joining verts
    140 faces, 136 vertices before sorting
    136 verts before joining verts
    136 verts after joining verts
    11 faces, 136 vertices after sorting

    Shape Hierarchy:

       Details:
          detail2, Subtree 0, objectDetail 0, size 2

       Subtrees:
          Subtree 0
             purje2 --> Object purje with following details:  2
             mountpoint

       Sequences:

       Material list:
       material #0: "purjeb".  Translucent.

Warnings:
No warnings.
Errors:
No errors.