Exporter Report

    Config file "C:\3dsmax7\scenes\murikka.cfg" not found.

    Config file "C:\3dsmax7\scenes\murikka.cfg" not found.

    Begin reading config file "C:\3dsmax7\scenes\dtsScene.cfg".
    End reading config file.
    First pass:  enumerate scene...

    Processing Node base01 with parent Scene Root
    Found subtree starting at Node "base01"
    Processing Node start01 with parent base01
    Processing Node Box2 with parent start01
    Processing Node Col-1 with parent start01
    Processing Node detail2 with parent base01
    Processing Node Collision-1 with parent base01
    Processing Node bounds with parent Scene Root
    Bounding box found

    Second pass:  put shape structure together...

    Adding detail named "detail2" of size 2 to subtree "base01".
    Adding detail named "Collision-1" of size -1 to subtree "base01".
    Adding node "base01" with parent "base01" to subtree rooted on node "base01".
    Adding node "start01" with parent "base01" to subtree rooted on node "base01".
    Adding node "Box2" with parent "start01" to subtree rooted on node "base01".
    Attaching object to node.
    Adding object named "Box".
    Adding mesh of size 2 to object "Box".
    Adding node "Col-1" with parent "start01" to subtree rooted on node "base01".
    Attaching object to node.
    Adding object named "Col".
    Adding mesh of size -1 to object "Col".

    Third pass:  Collapsing unneeded nodes...

    Removing node "base01"
    Removing node "start01"

    Add default object states...

    Adding object state to 1 detail level(s) of mesh "Box".
    Adding frame.
    Object is visible.
    Object offset transform for mesh dl=0:
        scale:            x=1.00000, y=1.00000, z=1.00000
        stretch rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000
        translation:      x=0.00000, y=0.00000, z=0.00000
        actual rotation:  x=0.00000, y=0.00000, z=0.00000, w=1.00000
    ---------------------------------
    Adding object state to 1 detail level(s) of mesh "Col".
    Adding frame.
    Object is visible.
    Object offset transform for mesh dl=0:
        scale:            x=1.00000, y=1.00000, z=1.00000
        stretch rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000
        translation:      x=0.00000, y=0.00000, z=0.00000
        actual rotation:  x=0.00000, y=0.00000, z=0.00000, w=1.00000
    ---------------------------------

    Add default node states...

    Adding node rotation at time 0.000000 for node "Box2".
      rotation:     x=0.00000, y=0.00000, z=0.00000, w=1.00000
    ---------------------------------
    Adding node translation at time 0.000000 for node "Box2".
      translation:     x=-0.07596, y=-2.11977, z=14.86047
    ---------------------------------
    Adding node rotation at time 0.000000 for node "Col-1".
      rotation:     x=0.00000, y=0.00000, z=0.00000, w=1.00000
    ---------------------------------
    Adding node translation at time 0.000000 for node "Col-1".
      translation:     x=0.00000, y=0.00000, z=0.00000
    ---------------------------------

    Adding 0 sequences...

    Optimizing meshes...

    Optimizing mesh "Box" detail level 2.
    52 verts before joining verts
    52 verts after joining verts
    44 faces before stripping
    Using Quick, dirty, & ugly stripping method.
    12 strips with average length 6.42 (range 4 to 16) and 9 reversals

    Optimizing mesh "Col" detail level -1.
    24 verts before joining verts
    24 verts after joining verts
    12 faces before stripping
    Using Quick, dirty, & ugly stripping method.
    6 strips with average length 4.00 (range 4 to 4) and 0 reversals

    Shape Hierarchy:

       Details:
          detail2, Subtree 0, objectDetail 0, size 2
          Collision-1, Subtree 0, objectDetail 1, size -1

       Subtrees:
          Subtree 0
             Box2 --> Object Box with following details:  2
             Col-1 --> Object Col with following details:  -1

       Sequences:

       Material list:
       material #0: "murikka".

Warnings:
No warnings.
Errors:
No errors.