Exporter Report

    Config file "C:\3dsmax7\scenes\TGE\Arabcastle\arabimuurilyhyt.cfg" not found.

    Config file "C:\3dsmax7\scenes\TGE\Arabcastle\arabimuurilyhyt.cfg" not found.

    Config file "C:\3dsmax7\scenes\TGE\Arabcastle\dtsScene.cfg" not found.
    First pass:  enumerate scene...

    Processing Node base01 with parent Scene Root
    Found subtree starting at Node "base01"
    Processing Node detail64 with parent base01
    Processing Node start01 with parent base01
    Processing Node Box64 with parent start01
    Processing Node Box32 with parent start01
    Processing Node Col-1 with parent start01
    Processing Node detail32 with parent base01
    Processing Node Collision-1 with parent base01
    Processing Node bounds with parent Scene Root
    Bounding box found

    Second pass:  put shape structure together...

    Adding detail named "detail64" of size 64 to subtree "base01".
    Adding detail named "detail32" of size 32 to subtree "base01".
    Adding detail named "Collision-1" of size -1 to subtree "base01".
    Adding node "base01" with parent "base01" to subtree rooted on node "base01".
    Adding node "start01" with parent "base01" to subtree rooted on node "base01".
    Adding node "Box64" with parent "start01" to subtree rooted on node "base01".
    Attaching object to node.
    Adding object named "Box".
    Adding mesh of size 64 to object "Box".
    Adding node "Box32" with parent "start01" to subtree rooted on node "base01".
    Attaching object to node.
    Adding mesh of size 32 to object "Box".
    Adding node "Col-1" with parent "start01" to subtree rooted on node "base01".
    Attaching object to node.
    Adding object named "Col".
    Adding mesh of size -1 to object "Col".

    Third pass:  Collapsing unneeded nodes...

    Removing node "base01"
    Removing node "start01"

    Add default object states...

    Adding object state to 2 detail level(s) of mesh "Box".
    Adding frame.
    Object is visible.
    Object offset transform for mesh dl=0:
        scale:            x=0.73940, y=1.00000, z=1.00000
        stretch rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000
        translation:      x=0.00000, y=0.00000, z=0.00000
        actual rotation:  x=0.00000, y=0.00000, z=0.00000, w=1.00000
    Object offset transform for mesh dl=1:
        scale:            x=0.73940, y=1.00000, z=1.00000
        stretch rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000
        translation:      x=0.00000, y=0.00000, z=0.00000
        actual rotation:  x=0.00000, y=0.00000, z=0.00000, w=1.00000
    ---------------------------------
    Adding object state to 1 detail level(s) of mesh "Col".
    Adding frame.
    Object is visible.
    Object offset transform for mesh dl=0:
        scale:            x=1.00000, y=1.00000, z=1.00000
        stretch rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000
        translation:      x=0.00000, y=0.00000, z=0.00000
        actual rotation:  x=0.00000, y=0.00000, z=0.00000, w=1.00000
    ---------------------------------

    Add default node states...

    Adding node rotation at time 0.000000 for node "Box64".
      rotation:     x=0.00000, y=0.00000, z=0.00000, w=1.00000
    ---------------------------------
    Adding node translation at time 0.000000 for node "Box64".
      translation:     x=-0.00000, y=-0.00000, z=14.79991
    ---------------------------------
    Adding node rotation at time 0.000000 for node "Box32".
      rotation:     x=0.00000, y=0.00000, z=0.00000, w=1.00000
    ---------------------------------
    Adding node translation at time 0.000000 for node "Box32".
      translation:     x=-0.00000, y=-0.00000, z=14.79991
    ---------------------------------
    Adding node rotation at time 0.000000 for node "Col-1".
      rotation:     x=0.00000, y=0.00000, z=0.00000, w=1.00000
    ---------------------------------
    Adding node translation at time 0.000000 for node "Col-1".
      translation:     x=0.00000, y=0.00000, z=0.00000
    ---------------------------------

    Adding 0 sequences...

    Optimizing meshes...

    Optimizing mesh "Box" detail level 32.
    48 verts before joining verts
    48 verts after joining verts
    28 faces before stripping
    Using Quick, dirty, & ugly stripping method.
    11 strips with average length 4.64 (range 4 to 11) and 1 reversals

    Optimizing mesh "Box" detail level 64.
    492 verts before joining verts
    492 verts after joining verts
    300 faces before stripping
    Using Quick, dirty, & ugly stripping method.
    123 strips with average length 4.44 (range 4 to 8) and 0 reversals

    Optimizing mesh "Col" detail level -1.
    24 verts before joining verts
    24 verts after joining verts
    12 faces before stripping
    Using Quick, dirty, & ugly stripping method.
    6 strips with average length 4.00 (range 4 to 4) and 0 reversals

    Shape Hierarchy:

       Details:
          detail64, Subtree 0, objectDetail 0, size 64
          detail32, Subtree 0, objectDetail 1, size 32
          Collision-1, Subtree 0, objectDetail 2, size -1

       Subtrees:
          Subtree 0
             Box64
             Box32 --> Object Box with following details:  64 32
             Col-1 --> Object Col with following details:  -1

       Sequences:

       Material list:
       material #0: "arabmuurilyhyt".

Warnings:
Warning #101: Config file "C:\3dsmax7\scenes\TGE\Arabcastle\dtsScene.cfg" not found.
Errors:
No errors.