"pulzus" pc/mac demo by fresh!mindworkz, released at Evoke'07, germany

Technical Info:

  Known issues:

  - Win95/98/ME not supported maybe works 
  - Compiled with beta state compiler
  - nVidia FX 5xxx series or older not supported 
  - Ati Radeon 9000 or older not supported 
  - Intel GMA950 supported but tested only on Mac and it's slow
  - There are wide screen, regular screen aspect ratio bugs, we're working on it
  - Mac's with PPC cpu not tested, maybe not works

  Windows:

  Needs an OpenGL 2.0 compatible videocard which support GLSL shading language
  (with 128+MB of ram) and a standard soundcard. 

  This demonstration made with GPL or freeware modules/compilers.

  Notes:

  This is the first time we used hardly GLSL shading and i think the last time.
  There is a lot of compatibility issues, and performance problems with older
  graphic boards. 
 
  For best result use nVidia 7xxx or 8xxx graphics card with  at least 256Mb 
  ram onboard. The demo made using a 8600GTS and a Core2Duo (runs above 80 fps).
  Also tested AthlonXP+ATI 9600XT (well-well), Macbook with GMA950 (very Slow 
  but works) and a MacMini also with GMA950 (its slow).

  Theres a switch in configscreen for texture detail use that if you have 128Mb
  or less, the result will be ugly but faster.

  After the party we'll try to fix speed issues and Pontscho will add linux 
  support also.

Credits:

  code:  pasy, pontscho, remage
  music: vincenzo 
  gfx:   alien/paradox


Contact:

  E-mail: info@freshmindworkz.hu
  Homepage: http://www.freshmindworkz.hu/demoscene

  2007/08/11

