
natural Grown Killer by Fulcrum (party version)
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on the net: fulcrum.antisoc.net

Requirements: 
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- Windows (only tested on XP, and on NVidia, but ATI *should* work. Rumor has it that Vista still doesn't have decent drivers)
- your CPU should support SSE instructions, so at least a Pentium 3 or an Athlon 4 D.
- OpenGL 1.5 compatible Videocard, because I use point sprites, vertex buffer objects and pixel buffers.
 (Sorry Stingray, your radeon 9800 probably won't like this)
- A soundcard if you like your demos with music. 
- A pretty good GFX card (8600Gt is OK) because I ran out of time making the demo, let alone optimizing the effects. The silhouettes in particular run very slowly, I really need to find a way to make them quicker for the final version. Note that the demo doesn't use any shaders, just good old transparant textures, so a fast old card will work much better than a DirectX10 budget one.

General info:
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This was supposed to be our first demo, and planning started for this in 2003 IIRC. Unfortunately progress was very slow, our code wasn't very impressive (and still isn't :)), and our GFXian TFG had to revalidate half a year for an operation, and then left the group. Since we still haven't a replacement (2D and 3D GFXians welcome in Fulcrum! Please contact us via our website), the final product is quite different from what we had planned back then. It's more of a trash-horror comicbook instead of the "demo noir" we were aiming for long ago, but I hope it can still be entertaining.

The demo is also quite big, since we had to use photos and such to compensate for our lack of grafic artists (did I mention we're looking for them?) Luckily we didn't even get halfway the 64MB limit at TUM.

Greets to the various people I run into at various demoparties, even if I can't for the life of me remember their name (sorry Maali!). There are no greetings in the demo since they didn't quite fit in the story.


Disclaimer:
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This demo was coded at various demoparties in 3 sleep-deprived weekends. Anything that happens when you run it is not my fault.

Libraries:
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This demo uses the following libraries:
SMPeg and SDL under the LGPL (see a copy in Flame/COPYING), JpegLib under the modified BSD license, Xerces under the Apache Software License 2.0, and ZLib and LibPNG under the zlib/libpng license;


 