
natural Grown Killer by Fulcrum (final version)
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on the net: fulcrum.antisoc.net

Requirements: 
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- Windows (only tested on XP, and on NVidia, but ATI *should* work. Rumor has it that Vista still doesn't have decent drivers)
- your CPU should support SSE instructions, so at least a Pentium 3 or an Athlon 4 D.
- OpenGL 1.5 compatible Videocard, because I use point sprites, vertex buffer objects and pixel buffers.
 (Sorry Stingray, your radeon 9800 probably won't like this)
- A soundcard if you like your demos with music. 
- A good GFX card (NVidia 8600GT is OK). I've removed some bottlenecks in the final version, but I've no idea how it runs on slower cards. Note that the demo doesn't use any shaders, just good old transparant textures, so a fast old card will work much better than a DirectX10 budget one.

General info:
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This was supposed to be our first demo, and planning started for this in 2003 IIRC. Unfortunately progress was very slow, our code wasn't very impressive (and still isn't :)), and our GFXian TFG had to revalidate half a year for an operation, and then left the group. Since we still haven't a replacement (2D and 3D GFXians welcome in Fulcrum! Please contact us via our website, which now has a *working* contact form), the final product is quite different from what we had planned back then. It's more of a trash-horror comicbook instead of the "demo noir" we were aiming for long ago, but I hope it can still be entertaining.

The demo is also quite big, since we had to use photos and such to compensate for our lack of graphic artists (did I mention we're looking for them? Apply at fulcrum.antisoc.net ) Luckily we didn't even get halfway the 64MB limit at TUM.

Greets to the various people I run into at various demoparties, even if I can't for the life of me remember their name (sorry Maali!). There are no greetings in the demo since they didn't quite fit in the story.

The final version adds some effects that were planned but left out due to lack of time at the partyplace: the leafs on the plant and the raster-effect on the credits, plus various small fixes. There's still a lot of things that *could* be improved, but I'd rather spend mytime on a new production :)

Disclaimer:
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This demo was coded at various demoparties in 3 sleep-deprived weekends. Anything that happens when you run it is not my fault.

Libraries:
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This demo uses the following libraries:
SMPeg and SDL under the LGPL (see a copy in Flame/COPYING), JpegLib under the modified BSD license, Xerces under the Apache Software License 2.0, and ZLib and LibPNG under the zlib/libpng license;


 