varying vec2 texCoord;

void main(void) {

  gl_Position    = ftransform();
  // gl_Position = gl_Vertex-vec4(0.5,0.5,0.5,0.5);
  texCoord = gl_MultiTexCoord0.xy;
  //texCoord = gl_MultiTexCoord0.xy+vec2(0.5,0.5);

}

/* varying vec2 texCoord;



void main(void)

{

gl_Position = ftransform();

texCoord = gl_MultiTexCoord0.xy*scale;

} */