parameters {
    discoballA [type=string] [default=dummy] [values=<string>];
    discoballB [type=string] [default=dummy] [values=<string>];
    discoballC [type=string] [default=dummy] [values=<string>];	
    lighttex [type=string] [default=dummy] [values=<string>];
	discoball_shader [type=string] [default=dummy] [values=<string>];
    blendshader [type=string] [default=dummy] [values=<string>];
    particlespriteshader [type=string] [default=dummy] [values=<string>];
    particleshader [type=string] [default=dummy] [values=<string>];  
    particletex [type=string] [default=dummy] [values=<string>];
}
methods {
    setRenderTarget(<event>,<string>);
}