
                                                                 ______
       _________           ______  ________     _________ ____. /     /
      _)   ____/___________)     \_)  ____/_____)       /     !/     /
      \________      /     /______   _____/    /   ____/     _/    _/
        /_____/     ______(elD\iMP\____\___________\\________\     \_
             /     /    ______       ________     ______      \      \
     _______/     /_____)     \______\      (____ \     \_____ \      \_
    _)   ___     /      /______/    _/     _/    \/     /     \/      _/ 
    \_______\____\_____/\__________________\_____\/___________\/______\ 
      _____________  __________________________________  _____________
      \___________/_/__________________________________\_\___________/
       |                                                            |
       |                   -=[ Zapdrumm ]=-                         |
       |______________________________________________ _ ___________|

       _)__________________________________________________________(_
     _/_________   ___                                ___   _________\_
     \__________\__\__\_______[ RELEASE INFO ]_______/__/__/__________/
       |                                                            |
       | Speckdrumm is proud to present our newest demorelease      |
       | "Zapdrumm"                                                 |
       |                                                            |
       | This demo has been tested on Windows  XP and Vista using   |
       | Geforce 8 class hardware. For maximum viewing pleasure we  |
       | recommend 2 GB RAM. Also make sure to update your DirectX  |
       | DLLs if you've not done so before June 08. PS 3.0 is       |
       | mandatory and yes this was nothing but one of those        |
       | time-result tradeoffs.                                     |
       |                                                            |
       | This is another one of those "quick" releases which turned |
       | out to be more complex, more time consuming and more       |
       | demanding than initially anticipated. We've fixed tons of  |
       | bugs in our engine and demotool, introduced new concepts   |
       | like After FX like sub compositions, refined our in-tool   |
       | fx-shader support, expanded our 3ds max exporter and even  |
       | got around to license all our character bitmaps from 3d.sk.|
       | In short: it's been fun. A lot.                            |
       |                                                            |
       | The demotheme was laid out even before finishing Tayfur 2  |
       | and obviously is based on real life experience with our    |
       | media. The tv program shown really isn't that far fetched  |
       | from reality, bum fight even being a rip off from a real   |
       | video rental blockbuster series. We wanted to channel, if  |
       | you'd excuse the pun, this into a new prod and presto,     |
       | right at TUM 08 we're ready. Special thanks must fly out   |
       | to Keito^ATZ who cheerfully and quickly revised his track  |
       | countless times to make it fit the demo including last     |
       | minute changes on Christmas Eve! Extra thanks to Keops^Eqx |
       | for testing the preview and immediately coming up with     |
       | photoshop suggestion to improve the style.                 |
       |                                                            |
       |                       The Credits:                         |
       |                                                            |
       | Blockbuster (gfx), Coma (3d engine, code),  Keito (sfx)    | 
       | Muhmac (shaders, web), Paralax (Tool, code)                |
       |                                                            |

       _)__________________________________________________________(_
     _/_________   ___                                ___   _________\_
     \__________\__\__\_______[ MEMBERSTATUS ]_______/__/__/__________/
       |                                                            |
       | Full Members of Speckdrumm are only:                       |
       |                                                            |
       | Blockbuster[gfx],  Coma[cod],   Freeze [misc], Chaotic [?] |
       |  Kojote [misc], Paralax[cod],  Schema[gfx], Seismic[sfx],  |
       |Skyrunner [sfx], Sobec [sfx], Spy-da [sfx], Phenomenon [cod]|
       |____________________________________________________________|

       _)__________________________________________________________(_
     _/_________   ___                                ___   _________\_
     \__________\__\__\_______[ CONTACT INFO ]_______/__/__/__________/
       |                                                            |
       | Members   can   be  reached  by   mail   by   writing   to |
       | <memberhandle>@speckdrumm.org.                             |
       |                                                            |
       |                   http://www.speckdrumm.org                |
       |____________________________________________________________|

       _)__________________________________________________________(_
     _/_________   ___                                ___   _________\_
     \__________\__\__\_______[   GREETINGS  ]_______/__/__/__________/
       |                                                            |
       | We'd like to express our kindest greetings and/or respects |
       | to  the  following   groups   (in  no  particular  order): |
       |                                                            |
       | Kolor, SquoQuo, Alcatraz, Smash Designs,  Fairlight, 5711, |
       | Science, UK Allstars, Farbrausch, Black Maiden,  Orb, Rgba |
       | DSL, SKP, Neuro-Concept, Cubalid 7, Metalvotze, Orange,    |
       | Nuance, Freestyle, Stockholm Syndrome, Equinox and all we  |
       | forgot.                                                    |
       |                                                            |
       |____________________________________________________________|

       _)__________________________________________________________(_
     _/_________   ___                                ___   _________\_
     \__________\__\__\_______[   Copyright ]_______/__/__/__________/
       |                                                            |
       | This package is freeware.You may spread it in its original |
       | form without  any  restrictions. You  must  neither demand |
       | money for it, nor  must you  spread it  in a  form altered |
       | whatsoever. If you'd like to show our demo in publicity we |
       | ask you to ask us before doing so.                         |
       | We tried hard to make this  demo as compatible as possible |
       | but  please notice, that  members  of Speckdrumm cannot be |
       | held responsible for  any harm that  could be done to your |
       | machine  by  running this  demo. Use  it at your  own risk |
       | and/or pleasure.                                           |
       |                                                            |
       | Additional libraries used to create this demo:             |
       | Xiph OGG Vorbis library                                    |
       | Uniqe RAR File library                                     |
       | Copyright (C) 2000-2002 by Christian Scheurer              |
       | (www.ChristianScheurer.ch)                                 |
       | Some textures licensed by 3d.sk                            |
       |____________________________________________________________|

      __)___________//                                \\___________(__
      \___________             SPECKDRUMM 2oo8            ___________/
                  )______________________________________(