[glslshaderbind]
id 51
start 120.75
end 142.75
enabled 1
layer 20
blend ZERO ZERO

; FRAGMENT SHADER
string data/pool/shaders/bump + specular/vertex.txt

; VERTEX SHADER
string data/pool/shaders/bump + specular/fragment.txt

; PARAMETERS

string vec3 fvLightPosition v1=100-10*sin(t*50);v2=100+0.5*sin(10*t);v3=-300+200*t/tend;
string vec3 fvEyePosition v1=100;v2=100;v3=100;

string sampler2D baseMap data/pool/models/terrain/diffuse.jpg
string sampler2D bumpMap data/pool/models/luna/normal.jpg
string sampler2D specularMap data/pool/models/terrain/specular.jpg

string vec4 fvAmbient v1=0.1;v2=0.2;v3=0;v4=1;
string vec4 fvSpecular v1=1;v2=1;v3=1;v4=1;
string vec4 fvDiffuse v1=1;v2=1;v3=1;v4=1;

string float fSpecularPower v1=10;
