[glslshaderbind]
id 29
start 32
end 58
enabled 1
layer 21
blend ZERO ZERO
; This section enables a glsl shader that renders
; the screen ilike a giant leds screen

; FRAGMENT SHADER
string data/pool/shaders/depthsprites/vertex.txt

; VERTEX SHADER
string data/pool/shaders/depthsprites/fragment.txt

; PARAMETERS