[saveBuffer]
id 108
start 75
end 120.75
enabled 1
layer 9
blend ONE ZERO
; Stores the buffer in the video card memory as
; a texture, for a later use

; Integer representing the texture unit
; That will store the current screen contents (0 to 9)
fTextureUnit 8

; Clear the screen buffer after capturing? (1=yes, 0=no)
fClearScreenBuffer 1

; Clear the depth buffer after capturing? (1=yes, 0=no)
fClearDepthBuffer 1