[glslshaderbind]
id 74
start 0
end 78
enabled 0
layer 46
blend ZERO ZERO

; FRAGMENT SHADER
string data/pool/shaders/film noise/vertex.txt

; VERTEX SHADER
string data/pool/shaders/film noise/fragment.txt

; PARAMETERS
string sampler2D Texture0 rtt6
string sampler2D hatch0 data/pool/textures/noise/Hatch0.jpg

string float time v1=time;
string float distort v1=0.3*sin(t*74843);
string float cut v1=30;

string vec2 v1 v1=3.15;v2=3.2;
string vec2 v2 v1=0.5;v2=1;
string vec3 power v1=1.4+0.05*sin(t*5674);v2=1;v3=1;
string float ForStep v1=2;