[glslshaderbind]
id 36
start 142.75
end 190
enabled 1
layer 6
blend ZERO ZERO

; FRAGMENT SHADER
string data/pool/shaders/bump + specular/vertex.txt

; VERTEX SHADER
string data/pool/shaders/bump + specular/fragment.txt

; PARAMETERS

string vec3 fvLightPosition v1=100;v2=100+500*sin(0.3*t);v3=-100+200*t/tend;
string vec3 fvEyePosition v1=0;v2=0;v3=100;

string sampler2D baseMap data/pool/models/indian/diffuse.jpg
string sampler2D bumpMap data/pool/models/indian/normals.jpg
string sampler2D specularMap data/pool/models/indian/specular.jpg

string vec4 fvAmbient v1=0.01;v2=0;v3=0.01;v4=1;
string vec4 fvSpecular v1=1;v2=1;v3=1;v4=1;
string vec4 fvDiffuse val=t/tend;v1=val;v2=val;v3=val;v4=1;

string float fSpecularPower v1=5;
