[saveBuffer]
id 111
start 1.3
end 32
enabled 1
layer 10
blend ZERO ZERO
; Stores the buffer in the video card memory as
; a texture, for a later use

; Integer representing the texture unit
; That will store the current screen contents (0 to 9)
fTextureUnit 2

; Clear the screen buffer after capturing? (1=yes, 0=no)
fClearScreenBuffer 0

; Clear the depth buffer after capturing? (1=yes, 0=no)
fClearDepthBuffer 1