[saveBuffer]
id 104
start 75
end 120.75
enabled 1
layer 12
blend ONE ZERO
; Stores the buffer in the video card memory as
; a texture, for a later use

; Integer representing the texture unit
; That will store the current screen contents (0 to 9)
fTextureUnit 9

; Clear the screen buffer after capturing? (1=yes, 0=no)
fClearScreenBuffer 1

; Clear the depth buffer after capturing? (1=yes, 0=no)
fClearDepthBuffer 1