[saveBuffer]
id 47
start 58
end 65
enabled 1
layer 13
blend SRC_ALPHA ONE
; Stores the buffer in the video card memory as
; a texture, for a later use

; Integer representing the texture unit
; That will store the current screen contents (0 to 9)
fTextureUnit 2

; Clear the screen buffer after capturing? (1=yes, 0=no)
fClearScreenBuffer 1

; Clear the depth buffer after capturing? (1=yes, 0=no)
fClearDepthBuffer 1