[glslshaderbind]
id 57
start 64.8
end 78
enabled 1
layer 34
blend ZERO ZERO

; FRAGMENT SHADER
string data/pool/shaders/bump + specular/vertex.txt

; VERTEX SHADER
string data/pool/shaders/bump + specular/fragment.txt

; PARAMETERS

string vec3 fvLightPosition v1=100;v2=100;v3=100;
string vec3 fvEyePosition v1=100;v2=100;v3=100;

string sampler2D baseMap data/pool/models/mercury/mercurymap.jpg
string sampler2D bumpMap data/pool/models/mercury/mercurymap.jpg
string sampler2D specularMap data/pool/models/mercury/mercuryspecular.jpg

string vec4 fvAmbient v1=0.2;v2=0;v3=0;v4=1;
string vec4 fvSpecular v1=1;v2=0.5;v3=0.2;v4=1;
string vec4 fvDiffuse v1=1;v2=1;v3=1;v4=1;

string float fSpecularPower v1=0.5;
