struct C2E2f_Output { 
	float3 color: COLOR;
};



C2E2f_Output main (    float2 oPosition : TEXCOORD0,
                   float4 cl: COLOR,
                   uniform sampler2D decal,			   
                   uniform sampler3D decal2,			   
	//uniform sampler2D decal2,
//uniform sampler2D decal3,
//float4 cl : COLOR
//float4 HCOL2 : COLOR0
 uniform float3 alpha
 ) 
{


	C2E2f_Output OUT;

float3 sk=tex2D (decal,round (oPosition*80)/80.0f);
sk=tex2D (decal,oPosition);

    
    float3 oPosition3;//=float3 (1,1,sk.y);
oPosition3.xy=(cl.xy-0.0)*30;
oPosition3.z=sk.z*0.9;


OUT.color=tex3D (decal2,oPosition3);


return OUT;




}









































/* 


  FRAGMENT ENV MAP 



  struct C2E2f_Output { 
	float4 color: COLOR;
};


C2E2f_Output main (    float2 oPosition : TEXCOORD0,
    float2 oPosition2 : TEXCOORD1,
	uniform sampler2D decal,			   
	uniform sampler2D decal2					   
				   ) 
{



	C2E2f_Output OUT;

//float fc=1;
//fc=position.x;
	//float2 norm;
	//norm.x=oNormal.x;
	//norm.y=oNormal.y;

OUT.color=tex2D (decal2,oPosition);

float dx=ddx(OUT.color.x);
float dy=ddx(OUT.color.x);

oPosition2.x+=dx*1;
oPosition2.y+=dy*1;


  OUT.color=tex2D (decal,oPosition2);




  
  
  //OUT.color.y=0;
//OUT.color.z=0;
//  OUT.color-=tex2D (decal,oPosition2);


	return OUT;




}
*/