
FORCE: LEASHED
==============

An arguably finicky first person puzzle game.

Use force fields to guide rockets to switches
and advance to the next level.


Controls:
  Move with WASD -keys.
  Spacebar 	= jump
  E/MOUSE1 	= grab attractors
  MOUSE2	= hold to adjust attractor height
  Mouse wheel 	= adjust grabbed attractor distance
  Shift 	= sprint 

  F6		= quicksave
  F9		= quickload
  F12		= take screenshot

  If you get stuck, you can use the level menu to
  try another level.

  You can adjust the mouse sensitivity from the game
  console. E.g. `sensitivity 2.1`. The console can be
  opened by pressing the § button (next to 1). You 
  can also change the field of view in the same
  fashion via the "fov" command, e.g. `fov 95`.

  The game tooltips can be toggled with the sv_tooltips 
  console variable. To turn them off, enter to console

    `sv_tooltips 0`

  without the backticks.

Gameplay:
  Red attractors attract red rockets, and blue attractors
  attract blue rockets. There are also white attractors that
  affect both colors. The game also has homogenous gravity
  fields that apply a constant force to the rockets with 
  the same color restrictions.

  You must hit the targets with the rockets multiple times,
  you can see the advancement from the lights attached to the
  targets.

Custom resolutions:
  To use e.g. resolution 1920x1200, start the game with 
  arguments -width 1920 -height 1200.

  Other useful arguments are -fullscreen and -window

Other stuff:
  The game may try to connect to the network, you can
  block it if you like. This is just some overenthusiastic  
  behaviour of the Darkplaces engine.

  The game data is saved in the game directory.

Credits:
  code & other stuff
    Pekka Väänänen

  music & additional audio
    Aki Saastamoinen

  special thanks
    Antti, for some design tips.

  Running on the DarkPlaces engine, which is made
  by LordHavoc. For more info see 
  http://icculus.org/twilight/darkplaces/

  Thanks to #7dfps, #qc and #darkplaces for help.
  
  Check asset_credits.txt for more.

Contact:
  I'd love to hear your feedback on this game! Please email
  your ideas and suggestions to me at pekka.vaananen@iki.fi

  The official Kepuli Games site should be online soon at

    http://www.kepuli.com


History:
  v13
    Made the release GPL compatible and changed some
    configuration settings.

  v12, released 22.7.2012
    A proper release with a lot of new levels, gameplay 
    features and bugfixes.
 
  v9
    Downgraded engine, should fix visibility bugs.

  v8, released 16.6.2012
    Initial 7DFPS version.
 