// simple vertex shader
varying vec3 nor;
varying vec3 poz;
varying vec3 vertex,position;
void main()
{
	
	gl_Position    = gl_ModelViewProjectionMatrix * gl_Vertex;
	nor = gl_NormalMatrix*gl_Normal;
	nor.y = nor.y-.5;
	poz = gl_Position.xyz;
	vertex = gl_Vertex.syz;
	position = ( gl_ModelViewMatrix * gl_Vertex ).xyz;
	gl_FrontColor  = gl_Color;
	gl_TexCoord[0] = gl_MultiTexCoord0;
}
