
         .---..-.   .---..---..---..---. .----..---..---..----..---..-..---.
         | |- | |__ | |- | |  `| |'| |-< | || | \ \ | |  | || || |-'| || | |
         `---'`----'`---'`---' `-' `-'`-'`----'`---'`---'`----'`-'  `-'`-^-'
               An extremely boring demo by merlucin, isaac2 and xphere
                  
                           ten years     •     twenty demos
               
 Welcome to the amazing world of electroscopia, the demo that took us two earth years to
 finish. This is the result of heavy lazyness,  the direct effect of the existence of TV
 series, the appearance of children and the life, basically.
 
 We started long ago in the demoscene. More than ten years of learning and practice.  We
 are not sure if this one is going to be the last demo produced by Spontz,  but for sure 
 it will be the last one for some time.
 
 This prod still uses our old 2.1 demo editor.  v3.0 is in the works and slowly advances
 through the  release process anyway,  and it's a matter of time for it to be completed.
 In the meantime enjoy the latest GLSL tricks we learnt during the past summer.  Nothing
 new of course, for the experienced demoscener, but funny enough for us to play with.
 
 This is our demo number 20. Not the best one. but it's fun to state that fact  :)
 
 Maybe you will ask yourself about the meaning of this demo. Yes, it has a sense, but as
 with other art works we encourage the viewer to extract its own conclusions and imagine
 the meaning of certain symbology  (some of it hidden to the untrained eye)  that can be
 extracted from the demo.
 
 There are no credits or greetings in the demo, so let's leave them here.  The music was
 composed by Kevin MacLeod and provided through a free license. Maybe you listened other 
 MacLeod songs in the Biomechanical bastards demos.
 
 All the graphics, scripting, direction and retouches were made by merlucin (that's me),
 while isaac2 and xphere helped creating and testing the final releases, and contributed
 with the base code for the spontz demoengine, reused here from other prods. Xphere also
 helped me getting some extra frames creading GLSL versions of some effects.
 
 I would like to greet Ham, which in the latest times has been the representation of the
 spanish demoscene. He was the first biomechanical bastard.  And Shotgan, from nocturns,
 I bet its next demo will be in webGL. Oh, and I must also mention the shitfaced clowns,
 thanks for inspiring us, and of course JosSs, from sector omega, that will help us with
 the music of next prods.
 
 Let the lord be with you.
 
                             merlucin   •   isaac   •   xphere
                             
                             
 P.D.: If you liked the music take a look to http://incompetech.com/music/royalty-free/
       Maybe Kevin is your next musician!