uniform sampler2D tex0;
uniform sampler2D tex1;
varying vec2 texturecoordinate;

void main(void)
{
	vec4 normal_texel = texture2D(tex0, texturecoordinate);
	vec4 glow_texel = texture2D(tex1, texturecoordinate);
	gl_FragColor = normal_texel + glow_texel;

}