Initialize engine version: 4.0.1f2
GfxDevice: creating device client; threaded=1
Direct3D:
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Begin MonoManager ReloadAssembly
Platform assembly: E:\Tiedostot\Workspace\Unity\PnB\PnB_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\Tiedostot\Workspace\Unity\PnB\PnB_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\Tiedostot\Workspace\Unity\PnB\PnB_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\Tiedostot\Workspace\Unity\PnB\PnB_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Completed reload, in  0.054 seconds
desktop: 1920x1080 60Hz; virtual: 3200x1080 at -1280,0
<RI> Initializing input.

<RI> Input initialized.

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