uniform mat4 Proj,View,World;
varying vec2 TexCoord;
varying vec4 Color;
void main()
{
	TexCoord = gl_MultiTexCoord0.xy;
	Color = gl_Color;
	vec4 worldPosition = World * gl_Vertex;
	vec4 viewPosition = View * worldPosition;
	gl_Position = Proj * viewPosition;
}