//varying vec4 v;
//void main()
//{
//	v=vec4(gl_Vertex.xy,64.0*gl_Color.xy);
//   gl_Position=gl_Vertex;
//}

varying vec2 Texcoord;

void main(void)
{
	Texcoord = gl_MultiTexCoord0.xy;
    gl_Position=gl_Vertex;
}