#version 410 core

in vec4 vDiffuseColor;
in vec3 vNormal;
in vec3 vTexCoord;

in vec3 vPositionES;
in vec3 vNormalES;
in vec3 vLightPositionES;

out vec4 frag_color;

void main () {
    
    frag_color = vDiffuseColor;
}