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      NUANCE, GENESIS PROJECT and DIGITAL DEMOLITION KREW
                             present

                       - TRAILBLAZER 3D -
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        An entry for the Interactive Compo @ Evoke 2014
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You still have these old 3D glasses from 80ies shows like "Tutti
Frutti"? Good for you, because here's a game for you to play
with them!

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System Requirements:
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Nintendo Wii, Homebrew Channel, old Wiimote

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Your hosts for tonight are:
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Widdy ........................ Code, Graphics and additional SFX
Raven ...................................... Additional Graphics
HJE and Sonic Wanderer .............................. Soundtrack
Nightmare ........................................ Sound Effects

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Installation:
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Just copy the folder "trailblazer3d" to the "apps" folder on
your SD card. Start the game via Homebrew Channel, and don't
even think about using something like Geckoload. :-)

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3D Setup:
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Trailblazer 3D supports several display modes which can be
selected in the title screen. 
The different anaglyph modes work with most paper glasses and 
any TV set. You can get these glasses for a few cents from 
Amazon, for example.
The side-by-side mode works with modern TV sets and shutter or
polarized glasses. Depending on your TV, you might need a Wii
to HDMI converter box to use this mode. These are available for
about 25 Euros, and they aren't too great. 
There's also a normal 2D mode.

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Controls:
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HOLD YOUR WIIMOTE HORIZONTALLY!

Title screen:
Joypad .................. Select menu item / change display mode
Button 2 .................................... Activate menu item
Home ................................................. Quit game

Game:
Tilt Wiimote left/right ............................. Steer ball
Rotate Wiimote back/forth .................... Change ball speed
Button 2 .................................................. Jump
Home ..................................................... Pause

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Gameplay:
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Guide the ball down each course (all 21 courses of the C64 
version are included) within the time limit.
You are also limited to 9 jumps per course. Bonus time, jumps 
and score are awarded after each level.

There are several coloured squares that affect the ball:
Red tiles slow you down,
Green tiles speed you up,
Blue tiles make you jump,
Purple tiles block your way,
Cyan tiles reverse your controls  and
WARP tiles speed the game up - a bit!

In the anaglyph modes, these colours are replaced by symbols.

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(c) 2014 by Nuance, Genesis Project and Digital Demolition Krew.
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