                                  
  __                         _                              __
 .\/............  _.________ /                   _          \/........
: _____    _____:__|_      /____                 \  ______________    :.  
:_\  _/____\_      _/_____/_  _/____________________\       _/  _/____:__
\_ \__       \_    \_     _/  )        \_     _      \_     \_  )       /_
:/___/________/_____/_____\_____________/_____/_______/______/___________/
:               .                                                  ave:dtr
:.             .:     _/                              \_ .  . ........:.  
:               :                                                     :
: s c i e n c e : s   u   b   s   p   a   c   e  <<                   .
: ------------- : ----------------------------------------------------ï
:               :
:...............: pc demo

     Released at NVidia's GPU Tech Conference / NVScene 2014
     March 25-27, San Jose, CA

     \\__ credits

     : spike (aka jar)  --  code, visuals
     : DiSloCaTed       --  audio

     Copyrighted music by 'DiSloCaTed' shared at www.SampleSwap.org
     Creative Commons 'Attribution Non-commercial Share Alike' licensed.
     See: http://creativecommons.org/licenses/by-nc-sa/3.0/     

     BASS audio system (c) Ian Luck. Free for non-commercial use.
     - http://www.un4seen.com/
     
     GNU rocket system (c) Erik Faye-Lund and Egbert Teeselink.
     - http://rocket.sourceforge.net/

     \\__ requirements
     
     directX11, win7 (might also work on vista)
     GPU with DX10.1 feature level and decent geometry shader performance
     
     tested on:
     - ThinkPad T510i (Core i5 2.4GHz, NVidia NVS 3100M, Win7 SP1 64-bit)
     - AMD Phenom II x4, Radeon HD7850, Win 8.1
     - various Intel systems (SLI NVida GTX Titan, NV GTX 550 ti, NV GTX 285)
     - ATI Mobility Radeon HD 4650
     - Geforce 670
     
     Thanks to the beta testers: Arne, hijacker, pandur, Thiemo !!
     
     \\__ about
     
     ok, so after nearly 6 years of silence another release, also at NVScene..
     
     "as the aeons passed, many different fragments (and even complete engines)
     were created and discarded, leading into the darkest and deepest spaces below
     the surface of code as known to mankind, and ultimately to the neverworld..
     
     Finally, in the midst of absolute emptiness and darkness a glowing orb of
     glaring light emerged, syncing the variables of the universe to generate
     abstract sequences of code which gave birth to new worlds of complex structure."

     \\__ misc

     kisses to my love!

     greetings go to:

     BlackMaiden Cocoon Conspiracy Evoke-org Excess Fairlight
     Farbrausch Haujobb Holon Kolor MFX Plastic Still


     web       : http://science.untergrund.net
     mail      : j-ar [at] gmx.net


