# tinycolor.js |
--- | ---
¶ TinyColor v1.1.2 https://github.com/bgrins/TinyColor Brian Grinstead, MIT License |
    (function() {

    var trimLeft = /^[\s,#]+/,
        trimRight = /\s+$/,
        tinyCounter = 0,
        math = Math,
        mathRound = math.round,
        mathMin = math.min,
        mathMax = math.max,
        mathRandom = math.random;

    function tinycolor (color, opts) {

        color = (color) ? color : '';
        opts = opts || { };
¶ If input is already a tinycolor, return itself |
        if (color instanceof tinycolor) {
           return color;
        }
¶ If we are called as a function, call using new instead |
        if (!(this instanceof tinycolor)) {
            return new tinycolor(color, opts);
        }

        var rgb = inputToRGB(color);
        this._originalInput = color,
        this._r = rgb.r,
        this._g = rgb.g,
        this._b = rgb.b,
        this._a = rgb.a,
        this._roundA = mathRound(100*this._a) / 100,
        this._format = opts.format || rgb.format;
        this._gradientType = opts.gradientType;
¶ Don't let the range of [0,255] come back in [0,1]. Potentially lose a little bit of precision here, but will fix issues where .5 gets interpreted as half of the total, instead of half of 1 If it was supposed to be 128, this was already taken care of by `inputToRgb` |
        if (this._r < 1) { this._r = mathRound(this._r); }
        if (this._g < 1) { this._g = mathRound(this._g); }
        if (this._b < 1) { this._b = mathRound(this._b); }

        this._ok = rgb.ok;
        this._tc_id = tinyCounter++;
    }

    tinycolor.prototype = {
        isDark: function() {
            return this.getBrightness() < 128;
        },
        isLight: function() {
            return !this.isDark();
        },
        isValid: function() {
            return this._ok;
        },
        getOriginalInput: function() {
          return this._originalInput;
        },
        getFormat: function() {
            return this._format;
        },
        getAlpha: function() {
            return this._a;
        },
        getBrightness: function() {
            var rgb = this.toRgb();
            return (rgb.r * 299 + rgb.g * 587 + rgb.b * 114) / 1000;
        },
        setAlpha: function(value) {
            this._a = boundAlpha(value);
            this._roundA = mathRound(100*this._a) / 100;
            return this;
        },
        toHsv: function() {
            var hsv = rgbToHsv(this._r, this._g, this._b);
            return { h: hsv.h * 360, s: hsv.s, v: hsv.v, a: this._a };
        },
        toHsvString: function() {
            var hsv = rgbToHsv(this._r, this._g, this._b);
            var h = mathRound(hsv.h * 360), s = mathRound(hsv.s * 100), v = mathRound(hsv.v * 100);
            return (this._a == 1) ?
              "hsv("  + h + ", " + s + "%, " + v + "%)" :
              "hsva(" + h + ", " + s + "%, " + v + "%, "+ this._roundA + ")";
        },
        toHsl: function() {
            var hsl = rgbToHsl(this._r, this._g, this._b);
            return { h: hsl.h * 360, s: hsl.s, l: hsl.l, a: this._a };
        },
        toHslString: function() {
            var hsl = rgbToHsl(this._r, this._g, this._b);
            var h = mathRound(hsl.h * 360), s = mathRound(hsl.s * 100), l = mathRound(hsl.l * 100);
            return (this._a == 1) ?
              "hsl("  + h + ", " + s + "%, " + l + "%)" :
              "hsla(" + h + ", " + s + "%, " + l + "%, "+ this._roundA + ")";
        },
        toHex: function(allow3Char) {
            return rgbToHex(this._r, this._g, this._b, allow3Char);
        },
        toHexString: function(allow3Char) {
            return '#' + this.toHex(allow3Char);
        },
        toHex8: function() {
            return rgbaToHex(this._r, this._g, this._b, this._a);
        },
        toHex8String: function() {
            return '#' + this.toHex8();
        },
        toRgb: function() {
            return { r: mathRound(this._r), g: mathRound(this._g), b: mathRound(this._b), a: this._a };
        },
        toRgbString: function() {
            return (this._a == 1) ?
              "rgb("  + mathRound(this._r) + ", " + mathRound(this._g) + ", " + mathRound(this._b) + ")" :
              "rgba(" + mathRound(this._r) + ", " + mathRound(this._g) + ", " + mathRound(this._b) + ", " + this._roundA + ")";
        },
        toPercentageRgb: function() {
            return { r: mathRound(bound01(this._r, 255) * 100) + "%", g: mathRound(bound01(this._g, 255) * 100) + "%", b: mathRound(bound01(this._b, 255) * 100) + "%", a: this._a };
        },
        toPercentageRgbString: function() {
            return (this._a == 1) ?
              "rgb("  + mathRound(bound01(this._r, 255) * 100) + "%, " + mathRound(bound01(this._g, 255) * 100) + "%, " + mathRound(bound01(this._b, 255) * 100) + "%)" :
              "rgba(" + mathRound(bound01(this._r, 255) * 100) + "%, " + mathRound(bound01(this._g, 255) * 100) + "%, " + mathRound(bound01(this._b, 255) * 100) + "%, " + this._roundA + ")";
        },
        toName: function() {
            if (this._a === 0) {
                return "transparent";
            }

            if (this._a < 1) {
                return false;
            }

            return hexNames[rgbToHex(this._r, this._g, this._b, true)] || false;
        },
        toFilter: function(secondColor) {
            var hex8String = '#' + rgbaToHex(this._r, this._g, this._b, this._a);
            var secondHex8String = hex8String;
            var gradientType = this._gradientType ? "GradientType = 1, " : "";

            if (secondColor) {
                var s = tinycolor(secondColor);
                secondHex8String = s.toHex8String();
            }

            return "progid:DXImageTransform.Microsoft.gradient("+gradientType+"startColorstr="+hex8String+",endColorstr="+secondHex8String+")";
        },
        toString: function(format) {
            var formatSet = !!format;
            format = format || this._format;

            var formattedString = false;
            var hasAlpha = this._a < 1 && this._a >= 0;
            var needsAlphaFormat = !formatSet && hasAlpha && (format === "hex" || format === "hex6" || format === "hex3" || format === "name");

            if (needsAlphaFormat) {
¶ Special case for "transparent", all other non-alpha formats will return rgba when there is transparency. |
                if (format === "name" && this._a === 0) {
                    return this.toName();
                }
                return this.toRgbString();
            }
            if (format === "rgb") {
                formattedString = this.toRgbString();
            }
            if (format === "prgb") {
                formattedString = this.toPercentageRgbString();
            }
            if (format === "hex" || format === "hex6") {
                formattedString = this.toHexString();
            }
            if (format === "hex3") {
                formattedString = this.toHexString(true);
            }
            if (format === "hex8") {
                formattedString = this.toHex8String();
            }
            if (format === "name") {
                formattedString = this.toName();
            }
            if (format === "hsl") {
                formattedString = this.toHslString();
            }
            if (format === "hsv") {
                formattedString = this.toHsvString();
            }

            return formattedString || this.toHexString();
        },

        _applyModification: function(fn, args) {
            var color = fn.apply(null, [this].concat([].slice.call(args)));
            this._r = color._r;
            this._g = color._g;
            this._b = color._b;
            this.setAlpha(color._a);
            return this;
        },
        lighten: function() {
            return this._applyModification(lighten, arguments);
        },
        brighten: function() {
            return this._applyModification(brighten, arguments);
        },
        darken: function() {
            return this._applyModification(darken, arguments);
        },
        desaturate: function() {
            return this._applyModification(desaturate, arguments);
        },
        saturate: function() {
            return this._applyModification(saturate, arguments);
        },
        greyscale: function() {
            return this._applyModification(greyscale, arguments);
        },
        spin: function() {
            return this._applyModification(spin, arguments);
        },

        _applyCombination: function(fn, args) {
            return fn.apply(null, [this].concat([].slice.call(args)));
        },
        analogous: function() {
            return this._applyCombination(analogous, arguments);
        },
        complement: function() {
            return this._applyCombination(complement, arguments);
        },
        monochromatic: function() {
            return this._applyCombination(monochromatic, arguments);
        },
        splitcomplement: function() {
            return this._applyCombination(splitcomplement, arguments);
        },
        triad: function() {
            return this._applyCombination(triad, arguments);
        },
        tetrad: function() {
            return this._applyCombination(tetrad, arguments);
        }
    };
¶ If input is an object, force 1 into "1.0" to handle ratios properly String input requires "1.0" as input, so 1 will be treated as 1 |
    tinycolor.fromRatio = function(color, opts) {
        if (typeof color == "object") {
            var newColor = {};
            for (var i in color) {
                if (color.hasOwnProperty(i)) {
                    if (i === "a") {
                        newColor[i] = color[i];
                    }
                    else {
                        newColor[i] = convertToPercentage(color[i]);
                    }
                }
            }
            color = newColor;
        }

        return tinycolor(color, opts);
    };
¶ Given a string or object, convert that input to RGB Possible string inputs:
    "red"
    "#f00" or "f00"
    "#ff0000" or "ff0000"
    "#ff000000" or "ff000000"
    "rgb 255 0 0" or "rgb (255, 0, 0)"
    "rgb 1.0 0 0" or "rgb (1, 0, 0)"
    "rgba (255, 0, 0, 1)" or "rgba 255, 0, 0, 1"
    "rgba (1.0, 0, 0, 1)" or "rgba 1.0, 0, 0, 1"
    "hsl(0, 100%, 50%)" or "hsl 0 100% 50%"
    "hsla(0, 100%, 50%, 1)" or "hsla 0 100% 50%, 1"
    "hsv(0, 100%, 100%)" or "hsv 0 100% 100%"
    function inputToRGB(color) {

        var rgb = { r: 0, g: 0, b: 0 };
        var a = 1;
        var ok = false;
        var format = false;

        if (typeof color == "string") {
            color = stringInputToObject(color);
        }

        if (typeof color == "object") {
            if (color.hasOwnProperty("r") && color.hasOwnProperty("g") && color.hasOwnProperty("b")) {
                rgb = rgbToRgb(color.r, color.g, color.b);
                ok = true;
                format = String(color.r).substr(-1) === "%" ? "prgb" : "rgb";
            }
            else if (color.hasOwnProperty("h") && color.hasOwnProperty("s") && color.hasOwnProperty("v")) {
                color.s = convertToPercentage(color.s);
                color.v = convertToPercentage(color.v);
                rgb = hsvToRgb(color.h, color.s, color.v);
                ok = true;
                format = "hsv";
            }
            else if (color.hasOwnProperty("h") && color.hasOwnProperty("s") && color.hasOwnProperty("l")) {
                color.s = convertToPercentage(color.s);
                color.l = convertToPercentage(color.l);
                rgb = hslToRgb(color.h, color.s, color.l);
                ok = true;
                format = "hsl";
            }

            if (color.hasOwnProperty("a")) {
                a = color.a;
            }
        }

        a = boundAlpha(a);

        return {
            ok: ok,
            format: color.format || format,
            r: mathMin(255, mathMax(rgb.r, 0)),
            g: mathMin(255, mathMax(rgb.g, 0)),
            b: mathMin(255, mathMax(rgb.b, 0)),
            a: a
        };
    }
¶ ## Conversion Functions |
¶ `rgbToHsl`, `rgbToHsv`, `hslToRgb`, `hsvToRgb` modified from: http://mjijackson.com/2008/02/rgb-to-hsl-and-rgb-to-hsv-color-model-conversion-algorithms-in-javascript |
¶ `rgbToRgb` Handle bounds / percentage checking to conform to CSS color spec http://www.w3.org/TR/css3-color/ Assumes: r, g, b in [0, 255] or [0, 1] Returns: { r, g, b } in [0, 255] |
    function rgbToRgb(r, g, b){
        return {
            r: bound01(r, 255) * 255,
            g: bound01(g, 255) * 255,
            b: bound01(b, 255) * 255
        };
    }
¶ `rgbToHsl` Converts an RGB color value to HSL. Assumes: r, g, and b are contained in [0, 255] or [0, 1] Returns: { h, s, l } in [0,1] |
    function rgbToHsl(r, g, b) {

        r = bound01(r, 255);
        g = bound01(g, 255);
        b = bound01(b, 255);

        var max = mathMax(r, g, b), min = mathMin(r, g, b);
        var h, s, l = (max + min) / 2;

        if(max == min) {
            h = s = 0; // achromatic
        }
        else {
            var d = max - min;
            s = l > 0.5 ? d / (2 - max - min) : d / (max + min);
            switch(max) {
                case r: h = (g - b) / d + (g < b ? 6 : 0); break;
                case g: h = (b - r) / d + 2; break;
                case b: h = (r - g) / d + 4; break;
            }

            h /= 6;
        }

        return { h: h, s: s, l: l };
    }
¶ `hslToRgb` Converts an HSL color value to RGB. Assumes: h is contained in [0, 1] or [0, 360] and s and l are contained [0, 1] or [0, 100] Returns: { r, g, b } in the set [0, 255] |
    function hslToRgb(h, s, l) {
        var r, g, b;

        h = bound01(h, 360);
        s = bound01(s, 100);
        l = bound01(l, 100);

        function hue2rgb(p, q, t) {
            if(t < 0) t += 1;
            if(t > 1) t -= 1;
            if(t < 1/6) return p + (q - p) * 6 * t;
            if(t < 1/2) return q;
            if(t < 2/3) return p + (q - p) * (2/3 - t) * 6;
            return p;
        }

        if(s === 0) {
            r = g = b = l; // achromatic
        }
        else {
            var q = l < 0.5 ? l * (1 + s) : l + s - l * s;
            var p = 2 * l - q;
            r = hue2rgb(p, q, h + 1/3);
            g = hue2rgb(p, q, h);
            b = hue2rgb(p, q, h - 1/3);
        }

        return { r: r * 255, g: g * 255, b: b * 255 };
    }
¶ `rgbToHsv` Converts an RGB color value to HSV Assumes: r, g, and b are contained in the set [0, 255] or [0, 1] Returns: { h, s, v } in [0,1] |
    function rgbToHsv(r, g, b) {

        r = bound01(r, 255);
        g = bound01(g, 255);
        b = bound01(b, 255);

        var max = mathMax(r, g, b), min = mathMin(r, g, b);
        var h, s, v = max;

        var d = max - min;
        s = max === 0 ? 0 : d / max;

        if(max == min) {
            h = 0; // achromatic
        }
        else {
            switch(max) {
                case r: h = (g - b) / d + (g < b ? 6 : 0); break;
                case g: h = (b - r) / d + 2; break;
                case b: h = (r - g) / d + 4; break;
            }
            h /= 6;
        }
        return { h: h, s: s, v: v };
    }
¶ `hsvToRgb` Converts an HSV color value to RGB. Assumes: h is contained in [0, 1] or [0, 360] and s and v are contained in [0, 1] or [0, 100] Returns: { r, g, b } in the set [0, 255] |
     function hsvToRgb(h, s, v) {

        h = bound01(h, 360) * 6;
        s = bound01(s, 100);
        v = bound01(v, 100);

        var i = math.floor(h),
            f = h - i,
            p = v * (1 - s),
            q = v * (1 - f * s),
            t = v * (1 - (1 - f) * s),
            mod = i % 6,
            r = [v, q, p, p, t, v][mod],
            g = [t, v, v, q, p, p][mod],
            b = [p, p, t, v, v, q][mod];

        return { r: r * 255, g: g * 255, b: b * 255 };
    }
¶ `rgbToHex` Converts an RGB color to hex Assumes r, g, and b are contained in the set [0, 255] Returns a 3 or 6 character hex |
    function rgbToHex(r, g, b, allow3Char) {

        var hex = [
            pad2(mathRound(r).toString(16)),
            pad2(mathRound(g).toString(16)),
            pad2(mathRound(b).toString(16))
        ];
¶ Return a 3 character hex if possible |
        if (allow3Char && hex[0].charAt(0) == hex[0].charAt(1) && hex[1].charAt(0) == hex[1].charAt(1) && hex[2].charAt(0) == hex[2].charAt(1)) {
            return hex[0].charAt(0) + hex[1].charAt(0) + hex[2].charAt(0);
        }

        return hex.join("");
    }
¶ `rgbaToHex` Converts an RGBA color plus alpha transparency to hex Assumes r, g, b and a are contained in the set [0, 255] Returns an 8 character hex |
        function rgbaToHex(r, g, b, a) {

            var hex = [
                pad2(convertDecimalToHex(a)),
                pad2(mathRound(r).toString(16)),
                pad2(mathRound(g).toString(16)),
                pad2(mathRound(b).toString(16))
            ];

            return hex.join("");
        }
¶ `equals` Can be called with any tinycolor input |
    tinycolor.equals = function (color1, color2) {
        if (!color1 || !color2) { return false; }
        return tinycolor(color1).toRgbString() == tinycolor(color2).toRgbString();
    };
    tinycolor.random = function() {
        return tinycolor.fromRatio({
            r: mathRandom(),
            g: mathRandom(),
            b: mathRandom()
        });
    };
¶ ## Modification Functions Thanks to less.js for some of the basics here https://github.com/cloudhead/less.js/blob/master/lib/less/functions.js |
    function desaturate(color, amount) {
        amount = (amount === 0) ? 0 : (amount || 10);
        var hsl = tinycolor(color).toHsl();
        hsl.s -= amount / 100;
        hsl.s = clamp01(hsl.s);
        return tinycolor(hsl);
    }

    function saturate(color, amount) {
        amount = (amount === 0) ? 0 : (amount || 10);
        var hsl = tinycolor(color).toHsl();
        hsl.s += amount / 100;
        hsl.s = clamp01(hsl.s);
        return tinycolor(hsl);
    }

    function greyscale(color) {
        return tinycolor(color).desaturate(100);
    }

    function lighten (color, amount) {
        amount = (amount === 0) ? 0 : (amount || 10);
        var hsl = tinycolor(color).toHsl();
        hsl.l += amount / 100;
        hsl.l = clamp01(hsl.l);
        return tinycolor(hsl);
    }

    function brighten(color, amount) {
        amount = (amount === 0) ? 0 : (amount || 10);
        var rgb = tinycolor(color).toRgb();
        rgb.r = mathMax(0, mathMin(255, rgb.r - mathRound(255 * - (amount / 100))));
        rgb.g = mathMax(0, mathMin(255, rgb.g - mathRound(255 * - (amount / 100))));
        rgb.b = mathMax(0, mathMin(255, rgb.b - mathRound(255 * - (amount / 100))));
        return tinycolor(rgb);
    }

    function darken (color, amount) {
        amount = (amount === 0) ? 0 : (amount || 10);
        var hsl = tinycolor(color).toHsl();
        hsl.l -= amount / 100;
        hsl.l = clamp01(hsl.l);
        return tinycolor(hsl);
    }
¶ Spin takes a positive or negative amount within [-360, 360] indicating the change of hue. Values outside of this range will be wrapped into this range. |
    function spin(color, amount) {
        var hsl = tinycolor(color).toHsl();
        var hue = (mathRound(hsl.h) + amount) % 360;
        hsl.h = hue < 0 ? 360 + hue : hue;
        return tinycolor(hsl);
    }
¶ ## Combination Functions Thanks to jQuery xColor for some of the ideas behind these https://github.com/infusion/jQuery-xcolor/blob/master/jquery.xcolor.js |
    function complement(color) {
        var hsl = tinycolor(color).toHsl();
        hsl.h = (hsl.h + 180) % 360;
        return tinycolor(hsl);
    }

    function triad(color) {
        var hsl = tinycolor(color).toHsl();
        var h = hsl.h;
        return [
            tinycolor(color),
            tinycolor({ h: (h + 120) % 360, s: hsl.s, l: hsl.l }),
            tinycolor({ h: (h + 240) % 360, s: hsl.s, l: hsl.l })
        ];
    }

    function tetrad(color) {
        var hsl = tinycolor(color).toHsl();
        var h = hsl.h;
        return [
            tinycolor(color),
            tinycolor({ h: (h + 90) % 360, s: hsl.s, l: hsl.l }),
            tinycolor({ h: (h + 180) % 360, s: hsl.s, l: hsl.l }),
            tinycolor({ h: (h + 270) % 360, s: hsl.s, l: hsl.l })
        ];
    }

    function splitcomplement(color) {
        var hsl = tinycolor(color).toHsl();
        var h = hsl.h;
        return [
            tinycolor(color),
            tinycolor({ h: (h + 72) % 360, s: hsl.s, l: hsl.l}),
            tinycolor({ h: (h + 216) % 360, s: hsl.s, l: hsl.l})
        ];
    }

    function analogous(color, results, slices) {
        results = results || 6;
        slices = slices || 30;

        var hsl = tinycolor(color).toHsl();
        var part = 360 / slices;
        var ret = [tinycolor(color)];

        for (hsl.h = ((hsl.h - (part * results >> 1)) + 720) % 360; --results; ) {
            hsl.h = (hsl.h + part) % 360;
            ret.push(tinycolor(hsl));
        }
        return ret;
    }

    function monochromatic(color, results) {
        results = results || 6;
        var hsv = tinycolor(color).toHsv();
        var h = hsv.h, s = hsv.s, v = hsv.v;
        var ret = [];
        var modification = 1 / results;

        while (results--) {
            ret.push(tinycolor({ h: h, s: s, v: v}));
            v = (v + modification) % 1;
        }

        return ret;
    }
¶ ## Utility Functions |
    tinycolor.mix = function(color1, color2, amount) {
        amount = (amount === 0) ? 0 : (amount || 50);

        var rgb1 = tinycolor(color1).toRgb();
        var rgb2 = tinycolor(color2).toRgb();

        var p = amount / 100;
        var w = p * 2 - 1;
        var a = rgb2.a - rgb1.a;

        var w1;

        if (w * a == -1) {
            w1 = w;
        } else {
            w1 = (w + a) / (1 + w * a);
        }

        w1 = (w1 + 1) / 2;

        var w2 = 1 - w1;

        var rgba = {
            r: rgb2.r * w1 + rgb1.r * w2,
            g: rgb2.g * w1 + rgb1.g * w2,
            b: rgb2.b * w1 + rgb1.b * w2,
            a: rgb2.a * p  + rgb1.a * (1 - p)
        };

        return tinycolor(rgba);
    };
¶ ## Readability Functions http://www.w3.org/TR/AERT#color-contrast |
¶ `readability` Analyze the 2 colors and returns an object with the following properties: `brightness`: difference in brightness between the two colors `color`: difference in color/hue between the two colors |
    tinycolor.readability = function(color1, color2) {
        var c1 = tinycolor(color1);
        var c2 = tinycolor(color2);
        var rgb1 = c1.toRgb();
        var rgb2 = c2.toRgb();
        var brightnessA = c1.getBrightness();
        var brightnessB = c2.getBrightness();
        var colorDiff = (
            Math.max(rgb1.r, rgb2.r) - Math.min(rgb1.r, rgb2.r) +
            Math.max(rgb1.g, rgb2.g) - Math.min(rgb1.g, rgb2.g) +
            Math.max(rgb1.b, rgb2.b) - Math.min(rgb1.b, rgb2.b)
        );

        return {
            brightness: Math.abs(brightnessA - brightnessB),
            color: colorDiff
        };
    };
¶ `readable` http://www.w3.org/TR/AERT#color-contrast Ensure that foreground and background color combinations provide sufficient contrast. Example tinycolor.isReadable("#000", "#111") => false |
    tinycolor.isReadable = function(color1, color2) {
        var readability = tinycolor.readability(color1, color2);
        return readability.brightness > 125 && readability.color > 500;
    };
¶ `mostReadable` Given a base color and a list of possible foreground or background colors for that base, returns the most readable color. Example tinycolor.mostReadable("#123", ["#fff", "#000"]) => "#000" |
    tinycolor.mostReadable = function(baseColor, colorList) {
        var bestColor = null;
        var bestScore = 0;
        var bestIsReadable = false;
        for (var i=0; i < colorList.length; i++) {
¶ We normalize both around the "acceptable" breaking point, but rank brightness constrast higher than hue. |
            var readability = tinycolor.readability(baseColor, colorList[i]);
            var readable = readability.brightness > 125 && readability.color > 500;
            var score = 3 * (readability.brightness / 125) + (readability.color / 500);

            if ((readable && ! bestIsReadable) ||
                (readable && bestIsReadable && score > bestScore) ||
                ((! readable) && (! bestIsReadable) && score > bestScore)) {
                bestIsReadable = readable;
                bestScore = score;
                bestColor = tinycolor(colorList[i]);
            }
        }
        return bestColor;
    };
¶ ## Big List of Colors http://www.w3.org/TR/css3-color/#svg-color |
    var names = tinycolor.names = {
        aliceblue: "f0f8ff",
        antiquewhite: "faebd7",
        aqua: "0ff",
        aquamarine: "7fffd4",
        azure: "f0ffff",
        beige: "f5f5dc",
        bisque: "ffe4c4",
        black: "000",
        blanchedalmond: "ffebcd",
        blue: "00f",
        blueviolet: "8a2be2",
        brown: "a52a2a",
        burlywood: "deb887",
        burntsienna: "ea7e5d",
        cadetblue: "5f9ea0",
        chartreuse: "7fff00",
        chocolate: "d2691e",
        coral: "ff7f50",
        cornflowerblue: "6495ed",
        cornsilk: "fff8dc",
        crimson: "dc143c",
        cyan: "0ff",
        darkblue: "00008b",
        darkcyan: "008b8b",
        darkgoldenrod: "b8860b",
        darkgray: "a9a9a9",
        darkgreen: "006400",
        darkgrey: "a9a9a9",
        darkkhaki: "bdb76b",
        darkmagenta: "8b008b",
        darkolivegreen: "556b2f",
        darkorange: "ff8c00",
        darkorchid: "9932cc",
        darkred: "8b0000",
        darksalmon: "e9967a",
        darkseagreen: "8fbc8f",
        darkslateblue: "483d8b",
        darkslategray: "2f4f4f",
        darkslategrey: "2f4f4f",
        darkturquoise: "00ced1",
        darkviolet: "9400d3",
        deeppink: "ff1493",
        deepskyblue: "00bfff",
        dimgray: "696969",
        dimgrey: "696969",
        dodgerblue: "1e90ff",
        firebrick: "b22222",
        floralwhite: "fffaf0",
        forestgreen: "228b22",
        fuchsia: "f0f",
        gainsboro: "dcdcdc",
        ghostwhite: "f8f8ff",
        gold: "ffd700",
        goldenrod: "daa520",
        gray: "808080",
        green: "008000",
        greenyellow: "adff2f",
        grey: "808080",
        honeydew: "f0fff0",
        hotpink: "ff69b4",
        indianred: "cd5c5c",
        indigo: "4b0082",
        ivory: "fffff0",
        khaki: "f0e68c",
        lavender: "e6e6fa",
        lavenderblush: "fff0f5",
        lawngreen: "7cfc00",
        lemonchiffon: "fffacd",
        lightblue: "add8e6",
        lightcoral: "f08080",
        lightcyan: "e0ffff",
        lightgoldenrodyellow: "fafad2",
        lightgray: "d3d3d3",
        lightgreen: "90ee90",
        lightgrey: "d3d3d3",
        lightpink: "ffb6c1",
        lightsalmon: "ffa07a",
        lightseagreen: "20b2aa",
        lightskyblue: "87cefa",
        lightslategray: "789",
        lightslategrey: "789",
        lightsteelblue: "b0c4de",
        lightyellow: "ffffe0",
        lime: "0f0",
        limegreen: "32cd32",
        linen: "faf0e6",
        magenta: "f0f",
        maroon: "800000",
        mediumaquamarine: "66cdaa",
        mediumblue: "0000cd",
        mediumorchid: "ba55d3",
        mediumpurple: "9370db",
        mediumseagreen: "3cb371",
        mediumslateblue: "7b68ee",
        mediumspringgreen: "00fa9a",
        mediumturquoise: "48d1cc",
        mediumvioletred: "c71585",
        midnightblue: "191970",
        mintcream: "f5fffa",
        mistyrose: "ffe4e1",
        moccasin: "ffe4b5",
        navajowhite: "ffdead",
        navy: "000080",
        oldlace: "fdf5e6",
        olive: "808000",
        olivedrab: "6b8e23",
        orange: "ffa500",
        orangered: "ff4500",
        orchid: "da70d6",
        palegoldenrod: "eee8aa",
        palegreen: "98fb98",
        paleturquoise: "afeeee",
        palevioletred: "db7093",
        papayawhip: "ffefd5",
        peachpuff: "ffdab9",
        peru: "cd853f",
        pink: "ffc0cb",
        plum: "dda0dd",
        powderblue: "b0e0e6",
        purple: "800080",
        rebeccapurple: "663399",
        red: "f00",
        rosybrown: "bc8f8f",
        royalblue: "4169e1",
        saddlebrown: "8b4513",
        salmon: "fa8072",
        sandybrown: "f4a460",
        seagreen: "2e8b57",
        seashell: "fff5ee",
        sienna: "a0522d",
        silver: "c0c0c0",
        skyblue: "87ceeb",
        slateblue: "6a5acd",
        slategray: "708090",
        slategrey: "708090",
        snow: "fffafa",
        springgreen: "00ff7f",
        steelblue: "4682b4",
        tan: "d2b48c",
        teal: "008080",
        thistle: "d8bfd8",
        tomato: "ff6347",
        turquoise: "40e0d0",
        violet: "ee82ee",
        wheat: "f5deb3",
        white: "fff",
        whitesmoke: "f5f5f5",
        yellow: "ff0",
        yellowgreen: "9acd32"
    };
¶ Make it easy to access colors via `hexNames[hex]` |
    var hexNames = tinycolor.hexNames = flip(names);
¶ ## Utilities |
¶ `{ 'name1': 'val1' }` becomes `{ 'val1': 'name1' }` |
    function flip(o) {
        var flipped = { };
        for (var i in o) {
            if (o.hasOwnProperty(i)) {
                flipped[o[i]] = i;
            }
        }
        return flipped;
    }
¶ Return a valid alpha value [0,1] with all invalid values being set to 1 |
    function boundAlpha(a) {
        a = parseFloat(a);

        if (isNaN(a) || a < 0 || a > 1) {
            a = 1;
        }

        return a;
    }
¶ Take input from [0, n] and return it as [0, 1] |
    function bound01(n, max) {
        if (isOnePointZero(n)) { n = "100%"; }

        var processPercent = isPercentage(n);
        n = mathMin(max, mathMax(0, parseFloat(n)));
¶ Automatically convert percentage into number |
        if (processPercent) {
            n = parseInt(n * max, 10) / 100;
        }
¶ Handle floating point rounding errors |
        if ((math.abs(n - max) < 0.000001)) {
            return 1;
        }
¶ Convert into [0, 1] range if it isn't already |
        return (n % max) / parseFloat(max);
    }
¶ Force a number between 0 and 1 |
    function clamp01(val) {
        return mathMin(1, mathMax(0, val));
    }
¶ Parse a base-16 hex value into a base-10 integer |
    function parseIntFromHex(val) {
        return parseInt(val, 16);
    }
¶ Need to handle 1.0 as 100%, since once it is a number, there is no difference between it and 1 http://stackoverflow.com/questions/7422072/javascript-how-to-detect-number-as-a-decimal-including-1-0 |
    function isOnePointZero(n) {
        return typeof n == "string" && n.indexOf('.') != -1 && parseFloat(n) === 1;
    }
¶ Check to see if string passed in is a percentage |
    function isPercentage(n) {
        return typeof n === "string" && n.indexOf('%') != -1;
    }
¶ Force a hex value to have 2 characters |
    function pad2(c) {
        return c.length == 1 ? '0' + c : '' + c;
    }
¶ Replace a decimal with it's percentage value |
    function convertToPercentage(n) {
        if (n <= 1) {
            n = (n * 100) + "%";
        }

        return n;
    }
¶ Converts a decimal to a hex value |
    function convertDecimalToHex(d) {
        return Math.round(parseFloat(d) * 255).toString(16);
    }
¶ Converts a hex value to a decimal |
    function convertHexToDecimal(h) {
        return (parseIntFromHex(h) / 255);
    }

    var matchers = (function() {
¶ http://www.w3.org/TR/css3-values/#integers |
        var CSS_INTEGER = "[-\\+]?\\d+%?";
¶ http://www.w3.org/TR/css3-values/#number-value |
        var CSS_NUMBER = "[-\\+]?\\d*\\.\\d+%?";
¶ Allow positive/negative integer/number. Don't capture the either/or, just the entire outcome. |
        var CSS_UNIT = "(?:" + CSS_NUMBER + ")|(?:" + CSS_INTEGER + ")";
¶ Actual matching. Parentheses and commas are optional, but not required. Whitespace can take the place of commas or opening paren |
        var PERMISSIVE_MATCH3 = "[\\s|\\(]+(" + CSS_UNIT + ")[,|\\s]+(" + CSS_UNIT + ")[,|\\s]+(" + CSS_UNIT + ")\\s*\\)?";
        var PERMISSIVE_MATCH4 = "[\\s|\\(]+(" + CSS_UNIT + ")[,|\\s]+(" + CSS_UNIT + ")[,|\\s]+(" + CSS_UNIT + ")[,|\\s]+(" + CSS_UNIT + ")\\s*\\)?";

        return {
            rgb: new RegExp("rgb" + PERMISSIVE_MATCH3),
            rgba: new RegExp("rgba" + PERMISSIVE_MATCH4),
            hsl: new RegExp("hsl" + PERMISSIVE_MATCH3),
            hsla: new RegExp("hsla" + PERMISSIVE_MATCH4),
            hsv: new RegExp("hsv" + PERMISSIVE_MATCH3),
            hsva: new RegExp("hsva" + PERMISSIVE_MATCH4),
            hex3: /^([0-9a-fA-F]{1})([0-9a-fA-F]{1})([0-9a-fA-F]{1})$/,
            hex6: /^([0-9a-fA-F]{2})([0-9a-fA-F]{2})([0-9a-fA-F]{2})$/,
            hex8: /^([0-9a-fA-F]{2})([0-9a-fA-F]{2})([0-9a-fA-F]{2})([0-9a-fA-F]{2})$/
        };
    })();
¶ `stringInputToObject` Permissive string parsing. Take in a number of formats, and output an object based on detected format. Returns `{ r, g, b }` or `{ h, s, l }` or `{ h, s, v}` |
    function stringInputToObject(color) {

        color = color.replace(trimLeft,'').replace(trimRight, '').toLowerCase();
        var named = false;
        if (names[color]) {
            color = names[color];
            named = true;
        }
        else if (color == 'transparent') {
            return { r: 0, g: 0, b: 0, a: 0, format: "name" };
        }
¶ Try to match string input using regular expressions. Keep most of the number bounding out of this function - don't worry about [0,1] or [0,100] or [0,360] Just return an object and let the conversion functions handle that. This way the result will be the same whether the tinycolor is initialized with string or object. |
        var match;
        if ((match = matchers.rgb.exec(color))) {
            return { r: match[1], g: match[2], b: match[3] };
        }
        if ((match = matchers.rgba.exec(color))) {
            return { r: match[1], g: match[2], b: match[3], a: match[4] };
        }
        if ((match = matchers.hsl.exec(color))) {
            return { h: match[1], s: match[2], l: match[3] };
        }
        if ((match = matchers.hsla.exec(color))) {
            return { h: match[1], s: match[2], l: match[3], a: match[4] };
        }
        if ((match = matchers.hsv.exec(color))) {
            return { h: match[1], s: match[2], v: match[3] };
        }
        if ((match = matchers.hsva.exec(color))) {
            return { h: match[1], s: match[2], v: match[3], a: match[4] };
        }
        if ((match = matchers.hex8.exec(color))) {
            return {
                a: convertHexToDecimal(match[1]),
                r: parseIntFromHex(match[2]),
                g: parseIntFromHex(match[3]),
                b: parseIntFromHex(match[4]),
                format: named ? "name" : "hex8"
            };
        }
        if ((match = matchers.hex6.exec(color))) {
            return {
                r: parseIntFromHex(match[1]),
                g: parseIntFromHex(match[2]),
                b: parseIntFromHex(match[3]),
                format: named ? "name" : "hex"
            };
        }
        if ((match = matchers.hex3.exec(color))) {
            return {
                r: parseIntFromHex(match[1] + '' + match[1]),
                g: parseIntFromHex(match[2] + '' + match[2]),
                b: parseIntFromHex(match[3] + '' + match[3]),
                format: named ? "name" : "hex"
            };
        }

        return false;
    }
¶ Node: Export function |
    if (typeof module !== "undefined" && module.exports) {
        module.exports = tinycolor;
    }
¶ AMD/requirejs: Define the module |
    else if (typeof define === 'function' && define.amd) {
        define(function () {return tinycolor;});
    }
¶ Browser: Expose to window |
    else {
        window.tinycolor = tinycolor;
    }

    })();