#version 100
precision mediump float;varying vec4 col;varying vec3 nrm;varying vec2 uv;uniform 
sampler2D tex0;uniform sampler2D tex1;void main(){vec4 texcol = texture2D(tex0,uv);
vec4 envcol = texture2D(tex1,nrm.xy*0.5+vec2(0.5,0.5) );gl_FragColor = mix(envcol,
texcol,texcol.a);}