Initialize engine version: 5.0.0f4 (5b98b70ebeb9)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: Intel(R) HD Graphics 4000 (ID=0x166)
    Vendor:   Intel
    VRAM:     2062 MB
Begin MonoManager ReloadAssembly
Platform assembly: D:\Unity\5.0\Stuffs\PC Build\OdeToJoy\OdeToJoy_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Unity\5.0\Stuffs\PC Build\OdeToJoy\OdeToJoy_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Unity\5.0\Stuffs\PC Build\OdeToJoy\OdeToJoy_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Unity\5.0\Stuffs\PC Build\OdeToJoy\OdeToJoy_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Unity\5.0\Stuffs\PC Build\OdeToJoy\OdeToJoy_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Unity\5.0\Stuffs\PC Build\OdeToJoy\OdeToJoy_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Completed reload, in  0.048 seconds
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

Platform assembly: D:\Unity\5.0\Stuffs\PC Build\OdeToJoy\OdeToJoy_Data\Managed\System.Core.dll (this message is harmless)
Setting up 2 worker threads for Enlighten.
  Thread -> id: 16c0 -> priority: 1 
  Thread -> id: c64 -> priority: 1 
