EnemyBehaviour01::EnemyBehaviour01(Timer@)

Temps: 2

Variables: 
 -002: Timer@ t
 000: EnemyBehaviour01 this
 002: (heap) Timer {noname}


- 3,3 -
    0   2 *    VarDecl  0
    0   2 *    SUSPEND
    1   2 *    PshVPtr  v-2
    2   4 *    RefCpyV  v2, 0x490710          (i:4785936, f:2.36457e-317)
    5   4 *    PopPtr
    6   2 *    VAR      v2
    7   4 *    PshVPtr  v0
    8   6 *    GETOBJ   2
    9   6 *    CALL     4011           (ActorBehaviour::ActorBehaviour(Timer@))
- 4,3 -
   11   2 *    SUSPEND
   12   2 * 0:
   12   2 *    FREE     v-2, 0x490710          (i:4785936, f:2.36457e-317)
   15   2 *    RET      4
