void UI::Add(UIEntity@)

Temps: 2

Variables: 
 -002: UIEntity@ ent
 000: UI this
 002: (heap) Scene {noname}


- 50,3 -
    0   2 *    VarDecl  0
    0   2 *    SUSPEND
    1   2 *    PshVPtr  v0
    2   4 *    ADDSi    v32, 134217953
    4   4 *    RDSPtr
    5   4 *    RefCpyV  v2, 0x493b20          (i:4799264, f:2.37115e-317)
    8   4 *    PopPtr
    9   2 *    VAR      v2
   10   4 *    PshVPtr  v-2
   11   6 *    GETOBJ   2
   12   6 *    CALLINTF 4617           (void UIEntity::AddToScene(Scene@))
- 51,3 -
   14   2 *    SUSPEND
   15   2 * 0:
   15   2 *    FREE     v-2, 0x2c8e6f0          (i:46720752, f:2.30831e-316)
   18   2 *    RET      4
