P_BEHAVIOUR@ ParticleBehaviours::move(Vector3, int, float)

Temps: 2

Variables: 
 -002: Vector3 dir
 -004: int dur
 -005: float dec
 000: ParticleBehaviours this
 002: (heap) _builtin_function_ {noname}


- 27,3 -
    0   2 *    VarDecl  0
    0   2 *    VarDecl  1
    0   2 *    VarDecl  2
    0   2 *    SUSPEND
    1   2 *    PshVPtr  v-2
    2   4 *    PshVPtr  v0
    3   6 *    ADDSi    v40, 134217940
    5   6 *    COPY     v3, 67108879
    7   4 *    PopPtr
- 28,3 -
    8   2 *    SUSPEND
    9   2 *    LoadThisR v36, 134217940
   11   2 *    WRTV4    v-4
- 29,3 -
   12   2 *    SUSPEND
   13   2 *    LoadThisR v64, 134217940
   15   2 *    WRTV4    v-5
- 30,3 -
   16   2 *    SUSPEND
   17   2 *    PshVPtr  v0
   18   4 *    FuncPtr  0x2d4a160          (i:47489376, f:2.34629e-316)
   21   6 *    CALLSYS  18           (_builtin_function_@ %delegate_factory(int&in, int&in))
   23   2 *    STOREOBJ v2
   24   2 * {
   24   2 * }
   24   2 *    LOADOBJ  v2
   25   2 * 0:
   25   2 *    FREE     v-2, 0x487f30          (i:4751152, f:2.34738e-317)
   28   2 *    RET      6
