P_BEHAVIOUR@ ParticleBehaviours::moveScaleRotate(Vector3, int, float)

Temps: 2, 5, 6, 8

Variables: 
 -002: Vector3 dir
 -004: int dur
 -005: float dec
 000: ParticleBehaviours this
 002: (heap) Vector3 {noname}
 008: (heap) _builtin_function_ {noname}
 005: Vector3 {noname}


- 65,3 -
    0   8 *    VarDecl  0
    0   8 *    VarDecl  1
    0   8 *    VarDecl  2
    0   8 *    SUSPEND
    1   8 *    PshVPtr  v-2
    2  10 *    PshVPtr  v0
    3  12 *    ADDSi    v40, 134217940
    5  12 *    COPY     v3, 67108879
    7  10 *    PopPtr
- 66,3 -
    8   8 *    SUSPEND
    9   8 *    PSF      v2
   10  10 *    PshVPtr  v0
   11  12 *    ADDSi    v40, 134217940
   13  12 *    ALLOC    0x487f30, 184             (type:Vector3)
   17   8 *    VAR      v2
   18  10 *    PSF      v5
   19  12 *    GETOBJ   2
   20  12 *    CALL     4360           (Vector3 normalizeVector(Vector3))
   22   8 *    ObjInfo  v5, 1
   22   8 *    PSF      v5
   23  10 *    PshVPtr  v0
   24  12 *    ADDSi    v52, 134217940
   26  12 *    COPY     v3, 67108879
   28  10 *    ObjInfo  v5, 0
   28  10 *    PopPtr
- 67,3 -
   29   8 *    SUSPEND
   30   8 *    LoadThisR v36, 134217940
   32   8 *    WRTV4    v-4
- 68,3 -
   33   8 *    SUSPEND
   34   8 *    LoadThisR v64, 134217940
   36   8 *    WRTV4    v-5
- 69,3 -
   37   8 *    SUSPEND
   38   8 *    LoadThisR v36, 134217940
   40   8 *    RDR4     v6
   41   8 *    LoadThisR v32, 134217940
   43   8 *    WRTV4    v6
- 70,3 -
   44   8 *    SUSPEND
   45   8 *    PshVPtr  v0
   46  10 *    FuncPtr  0x2d4ace0          (i:47492320, f:2.34643e-316)
   49  12 *    CALLSYS  18           (_builtin_function_@ %delegate_factory(int&in, int&in))
   51   8 *    STOREOBJ v8
   52   8 * {
   52   8 * }
   52   8 *    LOADOBJ  v8
   53   8 * 0:
   53   8 *    FREE     v-2, 0x487f30          (i:4751152, f:2.34738e-317)
   56   8 *    RET      6
