Dragon Attack Source code

    Copyright (C) 2016  Paul Kooistra

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.

The source for building the game is split into 'Menu' and 'Game' sub folders

The source is Maxam format and can be built using WinAPE's integrated assembler
The menu code is built using DA_Menu_Build.asm, the resulting file must be compressed
with exomizer and converted to an asm file.  In the source provided, it has been
converted to Menu_Compressed21_Exo.asm, which you will find under the Game/Exo
subfolder.

The Game code is built with Dragon_Attack_Build.asm and the resulting code file
produces a single file executable that can be loaded with the loader you can build
using the source file LoaderDisc.asm in the 'Loader' sub folder.

The tape loader and intro graphics have not been included as part of this package.

The game source can also be used to execute directly from the WinAPE assembler by
setting the InitGame variable near the top of Dragon_Attack_Build.asm to 1 and
running from the WinAPE assembler.