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|README.TXT README.TXT README.TXT README.TXT README.TXT README.TXT README.TXT |
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|                          | |   ) | / (_) (_   /   )                         |
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|                                Diabolic Force                               |
|                                                                             |
|                       - WELCOME TO THE TIME MACHINE -                       |
|                                                                             |
|                                                                             |
|  Hello guys! Nice that you look in the readme file. After 18 years, we      |
|  have finally released a new demo. If you haven't already looked at it,     |
|  you should do that now. ;) The background informations can be found here.  |
|                                                                             |
|  Before we start, you should get some information about the demo.           |
|                                                                             |
|  In windowed mode, the demonstration appears in 1024x768, in full-screen    |
|  mode, the image is drawn on the desktop resolution.                        |
|                                                                             |
|  The FPS has been limited to 60 frames. Everything should run smoothly on   |
|  normal PCs with a 3D graphics card. From Windows 7, 4GB memory and the     |
|  hardware version of 2010, there should be no problems.                     |
|                                                                             |
|  Controls                                                                   |
|  ========                                                                   |
|                                                                             |
|  Esc   = end the demo                                                       |
|  Space = jump to next Part                                                  |
|  F     = FPS display on/off                                                 |
|  R     = restart the Demo                                                   |
|  F4    = switch fullscreen / windows                                        |
|  F9    = make a screenshot as PNG                                           |
|                                                                             |
|  We save the screenshots in the folder:                                     |
|  C:\Users\[Username]\AppData\Local\The_90s\Screenshots\                     |
|                                                                             |
|  Changelog v. 1.1                                                           |
|  =================                                                          |
|                                                                             |
|  - File size reduced by ~30%.                                               |
|  - Bump Lights optimized.                                                   |
|  - Chess scene optimized.                                                   |
|  - Greetings optimized.                                                     |
|  - A few minor improvements.                                                |
|                                                                             |
|                                                                             |
|                                                                             |
|  Why this demo?                                                             |
|  ==============                                                             |
|                                                                             |
|  The last joint project of Shadow Bandit and Magic van Lam was the demo     |
|  "Scoop" in 1998. It was also created in a few days before the Evoke '98    |
|  and was shown there. So, a few days before Evoke 2016 we thought it        |
|  would be fu***** great to create something new. Since, we are children     |
|  of the 1990s DOS Demoscene, it was obvious to remember back to the         |
|  "good old days".                                                           |
|                                                                             |
|  Yes, the effects have been seen already 1000 times, but we still love them.|
|  Also, or just because they are pretty lame. ;-)                            |
|                                                                             |
|  Credits                                                                    |
|  =======                                                                    |
|                                                                             |
|  Shadow Bandit: Code, Design                                                |
|  Magic van Lam: Code, Music, Visual, Design                                 |
|                                                                             |
|  A few of the samples used are from the Demos "Cronologia", "Panic",        |
|  "Second Reality", "Verses", "Stash" and "The Secret Life of Mr. Black".    |
|                                                                             |
|  The samples were used to start the parts and so that the time sections or  |
|  more to remember certain effects.                                          |
|                                                                             |
|  The complete music from Part 1 is based on melodies from "Cronologia".     |
|                                                                             |
|  The Parts                                                                  |
|  =========                                                                  |
|                                                                             |
|  The demo is a little journey through the PC demos of the 1990s. Part 1 is  |
|  symbolic for the years 1991 to 1993. Here we see typical effects of this   |
|  period as Scroller, Shadebobs, Plasma, Rotozoomer and much more.           |
|                                                                             |
|  Part 2 begins with 1994. The style has changed and there have been liked to|
|  show 3D objects. It's the home of the torus and rubber ducks. :P           |
|  Like in Part 1, this one is completed by a tunnel. Here you can clearly    | 
|  see the progress that has been made between 1993 (Tunnel of Part 1) and    |
|  1995 (Tunnel of Part 2).                                                   |
|                                                                             |
|  The third part is mainly for the years 1996 and 1997. Now, 3D dominated the|
|  Demoscene and techno music with strobe effects. The Bomberman              |
|  commemorates a demo that we released in 1996. Yes, we love Bomberman!      |
|                                                                             |
|  Whoever takes it exactly will notice that not everything is authentic. For |
|  example, the resolution, the quality of some graphics or the interference  |
|  effect. Some looked at that not as good at other places, people have       |
|  previously given more trouble. We made the "The 90s" mainly on an          |
|  entertaining time travel, with an almost (more or less) 1:1 copy of starts |
|  "Cronologia" and terminates in a techno-noise. This should consciously     |
|  remember intros  like "Jizz" and "Stash".                                  | 
|                                                                             |
|                                                                             |
| README.TXT README.TXT README.TXT README.TXT README.TXT README.TXT README.TXT|
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