Still >> True Colors

for Evoke 2016  www.evoke.eu


Credits
-------
pixtur  >> design / shaders
lucid   >> soundtrack

made with tooll2 developed by cynic, pirx, zarzan, and pixtur.

You can download tooll.io and the source of this demo 
at www.tooll.io or http://github.com/framefield/tooll .


uses directx, .net4.0, bass, newtonsoft json, sharpdx


Comments
-----------
Who needs polygons anyway? The entire animation is one buffer feeding into 
itself with some displacement, blur and edge detection. 
It kind of looks interesting, but it's a bitch to get under control.

And yes - it will look different with different framerates.
And no - changing the resolution in start-up dialog has no effect.

License
---------
True Colors is released under Creative Commons Attribution: 
http://creativecommons.org/licenses/by/2.5/

You are free:
to share: to copy, distribute and transmit the work
to remix: to adapt the work
to make commercial use of the work

Under the following conditions:
Attribution: You must attribute the work with the credits listed above.


Requirements
------------
- nvidia/ati graphics card that supports directx 11
- .net 4.0
- install directX 9 and directX 11
- latest driver you can get for your graphics card
- win7 or win8


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