Initialize engine version: 5.3.2f1 (e87ab445ead0)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 860M   (ID=0x1392)
    Vendor:   NVIDIA
    VRAM:     3987 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Morten\Documents\TG Creative\Fast Game Dev\LeapFlying_Windows\LeapFlying_Windows\LeapFlying_Source\LeapFlying\Skogtur_MortenHillbom_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Morten\Documents\TG Creative\Fast Game Dev\LeapFlying_Windows\LeapFlying_Windows\LeapFlying_Source\LeapFlying\Skogtur_MortenHillbom_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Morten\Documents\TG Creative\Fast Game Dev\LeapFlying_Windows\LeapFlying_Windows\LeapFlying_Source\LeapFlying\Skogtur_MortenHillbom_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\Morten\Documents\TG Creative\Fast Game Dev\LeapFlying_Windows\LeapFlying_Windows\LeapFlying_Source\LeapFlying\Skogtur_MortenHillbom_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Morten\Documents\TG Creative\Fast Game Dev\LeapFlying_Windows\LeapFlying_Windows\LeapFlying_Source\LeapFlying\Skogtur_MortenHillbom_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Morten\Documents\TG Creative\Fast Game Dev\LeapFlying_Windows\LeapFlying_Windows\LeapFlying_Source\LeapFlying\Skogtur_MortenHillbom_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Morten\Documents\TG Creative\Fast Game Dev\LeapFlying_Windows\LeapFlying_Windows\LeapFlying_Source\LeapFlying\Skogtur_MortenHillbom_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Users\Morten\Documents\TG Creative\Fast Game Dev\LeapFlying_Windows\LeapFlying_Windows\LeapFlying_Source\LeapFlying\Skogtur_MortenHillbom_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Morten\Documents\TG Creative\Fast Game Dev\LeapFlying_Windows\LeapFlying_Windows\LeapFlying_Source\LeapFlying\Skogtur_MortenHillbom_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\Morten\Documents\TG Creative\Fast Game Dev\LeapFlying_Windows\LeapFlying_Windows\LeapFlying_Source\LeapFlying\Skogtur_MortenHillbom_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\Morten\Documents\TG Creative\Fast Game Dev\LeapFlying_Windows\LeapFlying_Windows\LeapFlying_Source\LeapFlying\Skogtur_MortenHillbom_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\Morten\Documents\TG Creative\Fast Game Dev\LeapFlying_Windows\LeapFlying_Windows\LeapFlying_Source\LeapFlying\Skogtur_MortenHillbom_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\Morten\Documents\TG Creative\Fast Game Dev\LeapFlying_Windows\LeapFlying_Windows\LeapFlying_Source\LeapFlying\Skogtur_MortenHillbom_Data\Managed\LeapCSharp.NET3.5.dll (this message is harmless)
Loading C:\Users\Morten\Documents\TG Creative\Fast Game Dev\LeapFlying_Windows\LeapFlying_Windows\LeapFlying_Source\LeapFlying\Skogtur_MortenHillbom_Data\Managed\LeapCSharp.NET3.5.dll into Unity Child Domain
- Completed reload, in  0.187 seconds
Platform assembly: C:\Users\Morten\Documents\TG Creative\Fast Game Dev\LeapFlying_Windows\LeapFlying_Windows\LeapFlying_Source\LeapFlying\Skogtur_MortenHillbom_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\Morten\Documents\TG Creative\Fast Game Dev\LeapFlying_Windows\LeapFlying_Windows\LeapFlying_Source\LeapFlying\Skogtur_MortenHillbom_Data\Managed\System.dll (this message is harmless)
desktop: 1920x1080 59Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.970120 ms
JA JEG ER SÅ GLAD
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

FORTSATT JÆVLIG GLAD
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Hit hed lol
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Hitted and score!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Hittable again
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Hit hed lol
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Hitted and score!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Hittable again
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

JA JEG ER SÅ GLAD
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

FORTSATT JÆVLIG GLAD
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Hit hed lol
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Hitted and score!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Hittable again
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Hit hed lol
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Hitted and score!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Hittable again
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Hit hed lol
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 28ac -> priority: 1 
  Thread -> id: 387c -> priority: 1 
