KEPULI GAMES PROUDLY PRESENTS

  Game of Ukkels: Japan Kaiki
    v. 0.8 for Assembly 2017


Kill the fugitives with different weapons.
Game is saved after each level. You need to pass
previous level to unlock the next one. In target
elimination maps you also need to find the exit
after completing the objective.


code by Pekka Väänänen
3d graphics by Dysposin
design by Pekka Väänänen, Markus Väänänen
music: Xaser (http://ionline.vectec.net/)
       noby (https://soundcloud.com/noby)
       ending song by Pekka Väänänen

Controls:
  WASD          move
  Left arrow    aim left
  Right arrow   aim right
  Space         shoot
  Tab           switch weapon
  R             reload
 
Other controls:
  F5            reload level
 
 
config.txt:
  This file has some config variables.
  windowed = 0 (fullscreen), 1 (normal window), 2 (resizable window), 3 (2x resizable window)
  
Supported key codes:
  esc, f1, f2, f3, f4, f5
  f6, f7, f8, f9, f10, f11
  f12, print, scroll, pause, oem102
  num1, num2, num3, num4, num5
  num6, num7, num8, num9, num0
  minus, equals, backspace, insert, home
  pgup, numlock, divide, multiply, subtract,
  tab, q, w, e, r, t, y
  u, i, o, p, ], 
  [, return, del, end, pgdown, 
  num7, num8, num9, add, capslock, 
  a, s, d, f, g, 
  h, j, k, l, semicolon, 
  apostrophe, grave, num4, num5, num6, 
  lshift, backslash, z, x, c, 
  v, b, n, m, comma, 
  period, slash, rshift, num1, num2, 
  num3, enter, lcontrol, lwin, lalt, 
  space, ralt, rwin, apps, rcontrol, 
  num0, decimal, up, down, left, right 

Tips:
  How do I beat those boxer guys?
     - Swing your knife early enough.
  Why does the game run so slowly?
     - Your CPU is not fast enough.
  
Contact:
  http://www.kepuli.com
  https://twitter.com/seecce
  
Thanks:
  For playtesting and feedback:
    Solkar, Johann, Martin

  gun wall photo by Michael Saechang

  The following free sound samples were used:
  http://freesound.org/people/ultradust/sounds/167744/
  http://freesound.org/people/j1987/sounds/140726/ CC0
  http://freesound.org/people/schademans/sounds/13286/
  http://freesound.org/people/kwanba/sounds/116331/
  http://freesound.org/people/Syna-Max/sounds/35902/
  http://freesound.org/people/totya/sounds/155669/
  http://freesound.org/people/Jagadamba/sounds/254337/
  http://freesound.org/people/simpsi/sounds/175663/
  http://freesound.org/people/Agaxly/sounds/233631/
  http://freesound.org/people/martian/sounds/182229/
  http://freesound.org/people/AudioRichter/sounds/169340/
  http://freesound.org/people/DJ%20Chronos/sounds/130291/
  http://freesound.org/people/cmusounddesign/sounds/71910/
  http://freesound.org/people/Slanesh/sounds/31768/
  http://freesound.org/people/Spennnyyy/sounds/323499/
  
  This game was inspired by
    Tapan Kaikki
    Assault Trooper
    BOFH
    Hotline Miami
    CoolBasic code examples
  
-- Finnish part begins --
  
  
Kiitokset:
 - Valtzulle ja valcsionille Input2-funktiosta (napattu NetMatchin sorsista)
 - Valtzulle MultiMap-systeemistään.
 - MetalRainille line-of-sight koodistaan.
 - KilledWhalelle korjatuista GetWord ja CountWord -komennoista.
 - Cerebrolle funktiorajattomasta kääntäjästä.
 - Skull 3D mesh by DGordillo
 
Testauksesta & palautteesta: MaGetzUb, Misthema ja aloittelijamies.
Terveisiä Blue Skull entertainmentille ja Najavosoftvarelle.

Julkaisen pelin lähdekoodit jossain vaiheessa.

EOF