:name "Default FS"
:returns void

:output vec4 FragColor

:input vec3 vNormal
:input vec2 vTexCoord

//:param vec4 Color
//:param sampler2D Texture 

SHADER
{
	//vec4 c = texture2D(Texture, vTexCoord);
	//FragColor = vec4(c.x, Green, vTexCoord.y, 1.0);
	FragColor = vec4(vNormal, 1.0);
}
