#define TEX_NUM 6
#define all_textures()  textures[0] = load_bmp("img\\faerjan.bmp", NULL);  textures[1] = load_bmp("img\\kekkonen.bmp", NULL);  textures[2] = load_bmp("img\\meri.bmp", NULL);  textures[3] = load_bmp("img\\tausta.bmp", NULL);  textures[4] = load_bmp("img\\black.bmp", NULL);  textures[5] = load_bmp("img\\jml.bmp", NULL); 
