#define microrun() polydraw(bmp, camera, HAUS_SOB_ARR, HAUS_SID_ARR, HAUS_VNU_ARR, textures[0]);polydraw(bmp, camera, KEK_SOB_ARR, KEK_SID_ARR, KEK_VNU_ARR, textures[1]);polydraw(bmp, camera, MERI_SOB_ARR, MERI_SID_ARR, MERI_VNU_ARR, textures[2]);polydraw(bmp, camera, taus_SOB_ARR, taus_SID_ARR, taus_VNU_ARR, textures[3]);polydraw(bmp, camera, tekst_SOB_ARR, tekst_SID_ARR, tekst_VNU_ARR, textures[4]);polydraw(bmp, camera, jml_SOB_ARR, jml_SID_ARR, jml_VNU_ARR, textures[5]);
