All the modeling was done in Blender and Zbrush with the exception of the tarp planket which was simulated using Marvelous Designer.
Texturing work was done in Substance Painter
Rendered using Cycles in Blender 2.79.
Postprocessing in Photoshop

Tools used: Blender, Zbrush, Photoshop, Marvelous Designer, Substance Painter
Resources: Wall texture on the background is from 'texturehaven.com' and the little dust speckles in the glow are from 'textures.com'