                                  
  __                         _                              __
 .\/............  _.________ /                   _          \/........
: _____    _____:__|_      /____                 \  ______________    :.  
:_\  _/____\_      _/_____/_  _/____________________\       _/  _/____:__
\_ \__       \_    \_     _/  )        \_     _      \_     \_  )       /_
:/___/________/_____/_____\_____________/_____/_______/______/___________/
:               .                                                  ave:dtr
:.             .:     _/                              \_ .  . ........:.  
:               :                                                     :
: s c i e n c e : K I L O  V O L T  <<                                .
: ------------- : ----------------------------------------------------ï
:               :
:...............: pc demo

     Released at Evoke 2019

     \\__ credits

     : spike (aka jar)  --  code, visuals
     : hellfire         --  additional design
     : construct        --  audio
          
     \\__ about
     
     this time we have some high-energy delivery for you.

     the main content of this demo was put together during the last week right 
     before evoke, while the engine itself was started from scratch around
     mid of july. as usual the schedule was tight and a lot of compromises
     had to be made (e.g. no MSAA support).

     some technical features in this release:
     - physically based shading with prefiltered cubemaps (UE4/Karis-style)
     - GPU-based particle system (2.5M particles simulated in compute shader)
     - FFT-based syncing and animation
     - gamma-correct rendering and post-processing
     - custom tool for cubemap prefiltering (irradiance, GGX)

     \\__ license info

     audio track "the regiment" by construct
     Creative Commons licensed.
     See: http://creativecommons.org/licenses/     

     BASS audio system (c) Ian Luck. Free for non-commercial use.
     - http://www.un4seen.com/
     
     \\__ requirements
     
     directX11, win7
     GPU with decent shading and compute performance

     \\__ misc

     greetings go to:

     BlackMaiden Cocoon Conspiracy Evoke-org Excess Fairlight
     Farbrausch Haujobb Holon Kolor Loonies Rupture Still

     web       : http://science.untergrund.net
     mail      : j-ar [at] gmx.net


