Nyrmodian Pong III - TiTAN 2019

Crapcode/Music/Maingfx: Strobe
Additional Gfx: Alien
Testing, suggestions and moral support: Gencha, Alk, mdx, Neoman, EJ and other TiTANs.

Made in Strobe's SITEH Engine, or also known as
'Strobe's "Stupid in the entire head" Engine.'

An insanely dumb RNGeezus-game loosely based on Pong.
Move your paddle with UP/DOWN or W/S,
shoot some useless lasers with Z,
and use Cancel Event items with Space. (you start with 3 I think)

I don't have time to write about what each type of balls do,
you'll have to figure that out, but some are bad, some are good,
and some are useless.

FAQ
Q: Hi there young sir, I have found a bug.
A: YOUR FACE

Q: The game runs at 1 FPS, how do I....
A: YOUR FACE

Q: The game crashed.
A: YOU KNOW WHAT...... YOUR FACE CRASHED.

Q: Why is there no highscore system?
A: I'LL SCORE YOUR FACE

Q: Hi, I want to cuddle.
A: YOUR FA......oh... well hello there you fancy little cutie.

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v0.39 BETA
Fixed a dumb issue with the auto-zoomer based on events
that could potentially make the playfield 1 pixel large.
Base speed of Balls are now higher.
Default lives are now 2 instead of 3.
Default Cancel Items are now 2 instead of 3.
Good night.

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v0.38 BETA
Some fixes.
I'm tired.

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v0.37 BETA
Re-arranged the EVENTs GUI.
Now I need some sleep.

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v0.36 BETA
Added a bunch of secret events, which hopefully broke the game even further.

Made voice announcements overall clearer.

Fixed issues with "And" modifier for events.

Black Hole is now bigger again.

Changed announcer to middle of screen again,
and re-added the alpha-border for readability.

Popped another beer.

"Distraction" now waaaaay more distractive.

"Paddle Slow Down" now a bit more aggressive.

"Paddle Size Down" is also a bit more aggressive.

Made Text_Render able to specify how much space it is
between each char, so you can specify size.

Removed 300 lines of crapcode so that I could understand what i'm doing.

Added credits screen.

Fixed an instance were area zoom could zoom MORE into the screen,
were it should actually zoom out.

Added denominators to the ChangeLog file.

Popped yet another beer.

Hoped that I will make 72% working executeable as release.

Please kill me.


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v0.32 BETA
Spawned balls can no longer spawn with a fantastically slow movement.
They can however still have slow movement with Random Direction event.
ESCAPE in game now kills the player fast and takes you to the option screen.

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v0.31 BETA
Fixed font alignment issues.
Cancel Event items now correctly displayed.
Squeeze event no longer inverts itself. (I hope)
Changed EXTRA LIVES scores.
Added rarity mod for some items so they appear way less.
Changed so that some of the lower tier mods happen more often,
especially useful for when the entire event pool is used.

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v0.30 BETA
GUI font fully incooperated as default now.
Moved all info to the upper part of wall boundaries.
Lives now displayed as Hearts instead of a number.
Cancel events now displayed as cube items instead of a number.

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v0.28 alpha
Everything is now random after beatsync 8, no autoscripted events anymore.
(this will be reverted if it gets too annoying ;))
Two Player mode added.
More resolutions.
Tweaked timing.
Added more events.
Extra lives can now be gained depending on score.
Started the process to use alien fonts a bit.

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v0.25 alpha
Changed so all boundary rects are now NOT add blended to give better perception.
Removed some debug info.
Added auto-events for slight rotation for 2 scenes instead of 1.
Remade the option screen to objectively be the final selections.
Remade balls to be much bigger and visible.
Test: Added 60 FPS sync to try to avoid syncing mistakes with anything other than 60 FPS monitors.
Fixed some issues with objects spawning inside grids.
Fixed crashes related to stupid things.
Fixed issues with main music not fading down at death.
Added side-chaining during vocal announcements.
Main music improved.
Changed pseudo-random patterns.
Remade the color palettes to pseudo-trigger at intervalls.
...possibly more that I forgot...

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