
#version 330 core
in vec2 texCoord;

out vec4 fragColor;


uniform sampler2D texture0;
uniform float tim3 = 21.0;
uniform float speedX = 0.1;
uniform float speedY = 0.3;
uniform float video = 0.0;
uniform float value1 = 1.0;
uniform float value2 = 0.5;
uniform float value3 = 2.0;
uniform float value4 = 2.0;
uniform float contrast = 0.025;
void main()
{
vec4 colors;
	float t = tim3;
    	vec2 xy = texCoord.xy;
		
xy.x=xy.x*5;
    xy.x += t;

   

      vec4 color2=texture(texture0,xy);
color2.rgb=color2.rgb*0.0;
	 
	  fragColor=color2;
	  
 
}