All cables core code is licenced under the MIT licence

Some ops may be using code from contributors or external libraries under different licences.

Additional code from contributors and libraries in this export are licenced as follows:

Public Domain:

- Photoshop math GLSL shaders by Romain Dura (https://mouaif.wordpress.com/2009/01/05/photoshop-math-with-glsl-shaders/)
- GPU-Noise-Lib by Brian Sharpe (https://github.com/BrianSharpe/GPU-Noise-Lib)

MIT:

- glmatrix by toji (https://github.com/toji/gl-matrix)
- FXAA WebGL implementation by mattdesl (https://github.com/mattdesl/glsl-fxaa)
- Worley Noise by Stefan Gustavson (https://thebookofshaders.com/edit.php#12/2d-cnoise-2x2x2.frag)

Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported:

- Domain Warping Shader by inigo quilez (http://iquilezles.org/www/articles/warp/warp.htm)

Copyright 2015 Patricio Gonzalez Vivo:

- Voronoise Shader by Patricio Gonzalez Vivo & Jen Lowe (https://thebookofshaders.com/12/)
