#include "point.hlsl"

cbuffer Params : register(b0)
{
    // float TrailLength;
    // float CycleIndex;
    // float HasPointCountChanged;
}

RWStructuredBuffer<Point> TrailPoints : u0;    // output


[numthreads(64,1,1)]
void main(uint3 i : SV_DispatchThreadID)
{
    uint pointCount, stride;
    TrailPoints.GetDimensions(pointCount, stride);

    TrailPoints[i.x].w = sqrt(-1);
}
