M O O M I N P O W E R ! ! _____ ----------------------------- _.--'___ \ /___ X) \_ ___________ _______________ ______________ ____________ ________ ________ / X) \==-;*' ___\ /__ \ ____ /__ \ ___ /_ _\ __/ | \\ /_ \ \ / /___\ X > |__\ X > | /_______| \> \ <______________/ /___ ____/ | // | // | _// ! _ _ \ /_). \_\ / Z/ __! >> ___:_ _ _ _:_______________ _____________ / |\ _ _______ | _ /\\_ \ |\\. _) /\ ______ _____ | (/) _/\\\(_______ / |\\| / __/\\\ / /\ / _/\_ _ /_\\\/_\\\\ _/ / |\\|/ \_\\\/___ / /\\\ / /_\\|_ |\ \\( /\ \ /_ _:\\/__ /\_/ /_\ _/_\\/___ _/ /( \ |_\ \__ /_\\_) \ (_ / \ /\ \ _\ \___ _/ \ / / \_ /\\\ \_________( _|\\\\ \_ ___________/ _ /_________/ / /\\\/ \\\\\\\\|_____)\\\ |\\\\\/ (/) /\\\\\\\/ /_\\/ \\\\\\\\\\\\\\\\\\_______:\\.\/______________/\\\\\\\\\_________________(\\ _|.._ \\\\\\\) \\\\\\\\\\| \\\\\\\\\\\\\\\\\\\/ \\\\\\\\\\\\\\\\\\\\ (_|||_) \\\\\\\\\| \\\\\\\\\\\\\\\\\/ \\\\\\\\\\\\\\\\\\( ---|-->> - ops by cables user pandur (https://cables.gl/user/pandur) - cables by undefined development (http://undev.studio) - glmatrix by toji (https://github.com/toji/gl-matrix) - FXAA WebGL implementation by mattdesl (https://github.com/mattdesl/glsl-fxaa) - SSAO Shader by Martins Upitis (http://devlog-martinsh.blogspot.com) - ops by cables user simod (https://cables.gl/user/simod) - ops by cables user tim (https://cables.gl/user/tim) - ops by cables user amajesticseaflapflap (https://cables.gl/user/amajesticseaflapflap) - BabylonJS Shader Code by Babylon.js (https://github.com/BabylonJS/Babylon.js/blob/master/license.md) - Filament Code by google (https://github.com/google/filament/blob/main/LICENSE) - ops by cables user andro (https://cables.gl/user/andro) - Photoshop math GLSL shaders by Romain Dura (https://mouaif.wordpress.com/2009/01/05/photoshop-math-with-glsl-shaders/) All cables core code is licenced under the MIT licence Some ops may be using code from contributors or external libraries under different licences. Additional code from contributors and libraries in this export are licenced as follows: MIT: - glmatrix by toji (https://github.com/toji/gl-matrix) - FXAA WebGL implementation by mattdesl (https://github.com/mattdesl/glsl-fxaa) Apache License: - BabylonJS Shader Code by Babylon.js (https://github.com/BabylonJS/Babylon.js/blob/master/license.md) - Filament Code by google (https://github.com/google/filament/blob/main/LICENSE) Public Domain: - Photoshop math GLSL shaders by Romain Dura (https://mouaif.wordpress.com/2009/01/05/photoshop-math-with-glsl-shaders/)