⎡ by Frost   ⎤
⎣ 2022-04-14 ⎦

3D function graphing with Geometry Nodes!

I was messing around in Blender and then realized, hey this'd make a good competition entry, so I brushed it up. We shot past the 100K tris limit without even noticing, but fortunately could knock it back down under the limit without compromising too hard.

It calculates the graph on the fly, that isn't just a paw-drawn model! You can graph whatever you like, although there's currently no code to handle zooming the view or clamping, so you might clip out the top or bottom. Also there's nothing to parse strings or anything, so you'd have to write your math function in nodes.

To edit the text, you'll need the IBM 3270 font installed (on Ubuntu it's in the fonts-3270 package). There's copies of the text converted to curves for rendering, though, so you don't need the font just for display.

Tools used:
- Blender

License:
Public domain! See license.txt for more info.
