## Patch Variables:

* __0scenet__ ```Number```
* __3dobu__ ```Number```
* __beamforce__ ```Number```
* __beamswitch__ ```Number```
* __bowl__ ```Number```
* __bpm__ ```Number```
* __cameraid__ ```Number```
* __chord stab w. delay__ ```Number```
* __coldpad__ ```Number```
* __demonamefade__ ```Number```
* __demotime__ ```Number```

  demo timer

* __endsloganfade__ ```Number```
* __fadeout__ ```Number```
* __fft__ ```Number```
* __flamethrower tweak__ ```Number```
* __groupnamefade__ ```Number```
* __index4 loop__ ```Number```
* __inverted__ ```Number```
* __isSceneOn__ ```Number```
* __nearplane__ ```Number```
* __objposx__ ```Number```
* __objposy__ ```Number```
* __objposz__ ```Number```
* __objscale__ ```Number```
* __ogtimeline__ ```Number```
* __orthoratio__ ```Number```
* __patternid__ ```Number```
* __scenefader__ ```Number```
* __sceneid__ ```Number```
* __scenetime__ ```Number```
* __surfacedirforce__ ```Number```
* __surfaceforceamount__ ```Number```
* __surfaceid__ ```Number```
* __surfacemesh__ ```Number```
* __templeblast__ ```Number```
* __templeheight__ ```Number```
* __templeid__ ```Number```
* __zapper__ ```Number```

