OP AUTHORS:

- ops by cables user pandur (https://cables.gl/user/pandur)
- cables by undefined development (http://undev.studio)
- glmatrix by toji (https://github.com/toji/gl-matrix)
- ops by cables user action (https://cables.gl/user/action)
- ops by cables user kikohs (https://cables.gl/user/kikohs)
- ops by cables user simod (https://cables.gl/user/simod)
- ops by cables user tim (https://cables.gl/user/tim)
- ops by cables user stephan (https://cables.gl/user/stephan)
- Domain Warping Shader by inigo quilez (http://iquilezles.org/www/articles/warp/warp.htm)
- Photoshop math GLSL shaders by Romain Dura (https://mouaif.wordpress.com/2009/01/05/photoshop-math-with-glsl-shaders/)
- ops by cables user andro (https://cables.gl/user/andro)
- LUT Shader by Brad Larson  (https://github.com/liovch/GPUImage)
- FXAA WebGL implementation by mattdesl (https://github.com/mattdesl/glsl-fxaa)
- ops by cables user amajesticseaflapflap (https://cables.gl/user/amajesticseaflapflap)
- BabylonJS Shader Code by Babylon.js (https://github.com/BabylonJS/Babylon.js/blob/master/license.md)
- Filament Code by google (https://github.com/google/filament/blob/main/LICENSE)
- NormalMap Shader by moka (https://forum.openframeworks.cc/t/compute-normal-map-from-image/1400/11)
- GPU-Noise-Lib by Brian Sharpe (https://github.com/BrianSharpe/GPU-Noise-Lib)
- ops by cables user kb_ (https://cables.gl/user/kb_)
- Worley Noise by Stefan Gustavson (https://thebookofshaders.com/edit.php#12/2d-cnoise-2x2x2.frag)

cables is build on open source software and community contributions, check https://cables.gl/credits