## Patch Variables:

* __acc_snare_bang__ ```Number```
* __accent_flipflop__ ```Number```
* __amplitudeOut__ ```Number```
* __bass_bang__ ```Number```
* __bass_incrementor__ ```Number```
* __bass_influence__ ```Number```
* __bpm__ ```Number```
* __cameraIdOut__ ```Number```
* __campos_X__ ```Number```
* __campos_Y__ ```Number```
* __campos_Z__ ```Number```
* __clap_bang__ ```Number```
* __clap_bang_long__ ```Number```
* __cri_pos_x__ ```Number```
* __cri_pos_y__ ```Number```
* __cri_pos_z__ ```Number```
* __currentTime__ ```Number```

  set time for song
  and progress bar

* __demotime__ ```Number```

  demo timer variable. goes up smoothly by 1 for every 4 bars (16 beats). 

* __f_xpos__ ```Number```
* __f_ypos__ ```Number```
* __f_zpos__ ```Number```
* __fft__ ```Number```
* __gl_pos_x__ ```Number```
* __gl_pos_y__ ```Number```
* __gl_pos_z__ ```Number```
* __glittertexture__ ```Texture```
* __glittertexture_bright__ ```Texture```
* __growler_bang__ ```Number```
* __growler_incrementor__ ```Number```
* __kick_bang__ ```Number```
* __kick_bang_less_snappy__ ```Number```
* __laserbang__ ```Number```
* __logo_mfx__ ```Texture```
* __logo_paradise__ ```Texture```
* __main_snare_bang__ ```Number```
* __midi_acc_snare_1__ ```Number```
* __midi_bass_1__ ```Number```
* __midi_bass_2__ ```Number```
* __midi_chopped_percussion__ ```Number```
* __midi_clap__ ```Number```
* __midi_growler__ ```Number```
* __midi_hats_simple__ ```Number```
* __midi_kick__ ```Number```
* __midi_main_snare__ ```Number```
* __mp3_headeroffset__ ```Number``` (default Value: `0.005`)
* __objectrot_world__ ```Number```
* __percussion_incrementor__ ```Number```
* __playAudio__ ```Number``` (default Value: `1`)
* __point_or_particle__ ```Number``` (default Value: `0`)
* __psize__ ```Number```
* __pulse_force__ ```Number```
* __sceneIdOut__ ```Number```
* __sceneScaleOut__ ```Number```
* __scrollspeed__ ```Number```
* __simspeedo__ ```Number```
* __songLength__ ```Number```
* __strobeinv__ ```Number```
* __strobo_b__ ```Number```
* __strobo_g__ ```Number```
* __strobo_r__ ```Number```
* __strobor__ ```Number```
* __subSceneIdOut__ ```Number```
* __timedelta__ ```Number```
* __wildnessOut__ ```Number```
* __xpos_g__ ```Number```
* __ypos_g__ ```Number```
* __zpos_g__ ```Number```

