Demo name: "Ghosts & Goblins on NES"
Scener: DJ Space (of "Hokuto Force" C64 demoscene group)
Platform: Commodore 64

STORY:
The concept of this demo is double. Firstly, It shows how accurate the SID chip of the Commodore 64 can emulate the Ricoh 2A03 sound chip of the NES. Secondly, it shows how the audible experience of actually playing this game on the NES sounds like. Meaning, you will mostly hear these 3 subtunes: "getready", "1&2 level", "game over". This is of course because the game is quite hard and will definetely lose very easily. Anybody that have tried this particular port, knows :)

STRUCTURE:
The graphics are entirely made of PETSCII characters and music is a standard C64 music (3 channels).

DURATION: 01:19:00 (after that the music starts from the beginning).

EXECUTION:
Demo is a single PRG file that can be loaded directly on emulators or a real C64.