Pangolin by Tropical Trevor / Poo-Brain

4k exe in OpenGL / Win32, compressed with Crinkler

I had some fun sculpting an SDF model with bezier curves and displacement maps,
this has sat around on my hard drive waiting for more polish for long enough.
Modeling done with custom splines in Maya and then exported to a LUT.

It is not perfect, but dang if it isn't cute!
I hope you will boop that snoot (your screen) as much as I did :)

Shoutouts to BEFTEX for finally getting me to release this,
it was a fun night reading windows docs and trying to remember how to do all of
this sizecoding stuff; especially since I can't recall ever sizecoding bitmap writing!
