... ... ... ... ::: /\ ::: ::: /\ ::. .::::::: / \ :::.. . . .. .:: / \ :: ._______/ \\_______/\______/\_______/\___/\ .______/\______/\/\__./ \ : \\ _ \ __ \ ____/ _ / /__\ __ \ __ \ |_ / . / T______/ . T/ / ___/_ T___/. .____/_ T/ / T/ / T/ / \________. \| \____/ \T \ |/ \ T/ \ / < / | / < 7 T/ \ / | \ | \ | \ _ \ ` | _ \ / / fZn :.\ ` :.\ ` :.\ ` :./ ! :\ :\ 7 \ \_____. .\____/\__________/________/_______/__|____/______/ | :.\ ---- !_______/ --.:::::::-=[ S P E C T R o X ]=-:::::::.-- /______!______/ :::: //-----------------\\ :::: ---- ::.... .. . . .. .....:: - T O X I C - a GBA Demo by Spectrox at Deadline 2026 Code & Graphics ..... Olympian / Spectrox Music .................... W.O.T.W / TRSI Font .................. Motion / Artstate ASCII ................ FuZioN / NeoKorteX Hey hey hey! This is our little entry for Deadline 2026. On real hardware, it is best played on a Nintendo DS or DS Lite. You can also play it on the original GBA or GBA SP, but good luck with the screen brightness ;) When emulating, I recommend NanoBoyAdvance, mGBA, or VisualBoyAdvance-M. I had the smoothest experience in RetroArch with the VBA-Next core, though. Originally, I (Olympian) planned to release a big demo again this year. But reality had other plans... or rather, my slow GBA coding skills XD So, not to show up empty-handed, I started to make a compo filler... once more! This time I was lucky to get support from W.O.T.W, who composed a smashing chippy, as well as Motion, who drew the stylish font. And last but not least, FuZioN created the amazing ASCII logo you can see at the top. Thank you, guys! It's been a real blast to work with you! As always, you can find all the source code and assets on GitHub: https://github.com/olymp14n - -\/-------------------------------\/- -