#version 330 core
layout(location=0) in vec3 aPos;
layout(location=1) in vec3 aColor;
out vec3 vColor;
uniform mat4 uModel;
uniform mat4 uView;
uniform mat4 uProj;
void main(){
  gl_Position = uProj * uView * uModel * vec4(aPos, 1.0);
  vColor = aColor;
}
