// Pan&Pellicus 3D File Scene 
// Meshes: 13
enum MeshesID
{ 
// Mesh: Rook
	obj_Rook,
//   Vertices: 136
//   Indices: 804
//   No animation for Rook
// Mesh: Duck
	obj_Duck,
//   Vertices: 302
//   Indices: 1692
//   No animation for Duck
// Mesh: Cat
	obj_Cat,
//   Vertices: 4866
//   Indices: 29196
//   No animation for Cat
// Mesh: Queen
	obj_Queen,
//   Vertices: 449
//   Indices: 2682
//   No animation for Queen
// Mesh: Pawn
	obj_Pawn,
//   Vertices: 145
//   Indices: 858
//   No animation for Pawn
// Mesh: Knight
	obj_Knight,
//   Vertices: 167
//   Indices: 948
//   No animation for Knight
// Mesh: Face
	obj_Face,
//   Vertices: 488
//   Indices: 2418
//   No animation for Face
// Mesh: King
	obj_King,
//   Vertices: 243
//   Indices: 1440
//   No animation for King
// Mesh: Bishop
	obj_Bishop,
//   Vertices: 273
//   Indices: 1626
//   No animation for Bishop
// Mesh: chopper
	obj_chopper,
//   Vertices: 678
//   Indices: 4050
//   No animation for chopper
// Mesh: rotor
	obj_rotor,
//   Vertices: 324
//   Indices: 1884
//   No animation for rotor
// Mesh: vrotor
	obj_vrotor,
//   Vertices: 44
//   Indices: 240
//   No animation for vrotor
// Mesh: Chess_Board
	obj_Chess_Board,
//   Vertices: 206
//   Indices: 1806
//   No animation for Chess_Board
};
// Total Vertices: 8321
// Total Triangles: 16548
// Scene Bounding Box: Min(-6.865454, -1.249901, -6.865939) Max(6.861194, 4.935636, 6.861194)
/*
//Mesh & Materials Defines
// Materials: 12
#define mat_whites 0
// color: RGBA(1.000, 1.000, 1.000, 1.000)
#define mat_duck_eye 1
// color: RGBA(0.236, 0.236, 0.236, 1.000)
#define mat_duck 2
// color: RGBA(0.873, 0.877, 0.000, 1.000)
#define mat_catgold 3
// color: RGBA(1.000, 0.679, 0.000, 1.000)
#define mat_blacks 4
// color: RGBA(0.292, 0.292, 0.292, 1.000)
#define mat_face_details 5
// color: RGBA(0.528, 0.000, 0.000, 1.000)
#define mat_face 6
// color: RGBA(0.000, 0.956, 1.000, 1.000)
#define mat_chopper 7
// color: RGBA(0.000, 0.388, 1.000, 1.000)
#define mat_rotors 8
// color: RGBA(1.000, 1.000, 1.000, 1.000)
#define mat_chess_blacks 9
// color: RGBA(0.172, 0.242, 0.302, 1.000)
#define mat_chess_whites 10
// color: RGBA(1.000, 1.000, 1.000, 1.000)
#define mat_chess_border 11
// color: RGBA(0.557, 0.190, 0.000, 1.000)
#define obj_Rook 0
#define obj_Duck 1
#define obj_Cat 2
#define obj_Queen 3
#define obj_Pawn 4
#define obj_Knight 5
#define obj_Face 6
#define obj_King 7
#define obj_Bishop 8
#define obj_chopper 9
#define obj_rotor 10
#define obj_vrotor 11
#define obj_Chess_Board 12
*/
