## Patch Variables:

* __256texcoordtex__ ```Texture```
* __allowedmouthparts__ ```Array```
* __audioisplaying__ ```Number```
* __backgroundimage__ ```Texture```
* __blastpos_X__ ```Number```
* __blastpos_Y__ ```Number```
* __blastpos_Z__ ```Number```
* __blobdirection__ ```Number```
* __bpm__ ```Number```
* __cam_tgt_x__ ```Number```
* __cam_tgt_y__ ```Number```
* __cam_tgt_z__ ```Number```
* __camerapos_X__ ```Number```
* __camerapos_Y__ ```Number```
* __camerapos_Z__ ```Number```
* __cameraswitchrate__ ```Number```
* __claws__ ```Array```
* __ColorTexArray__ ```Array```
* __cu_position6_final__ ```Texture```
* __cu_positions6__ ```Texture```
* __cu_rotations6__ ```Texture```
* __cu_scales6__ ```Texture```
* __current_pos_split_4__ ```Texture```
* __currentMaterial__ ```Object```
* __currentTime__ ```Number```

  set time for song
  and progress bar

* __delta_time__ ```Number```
* __demomode__ ```Number```
* __demotime__ ```Number```

  demo timer variable. goes up smoothly by 1 for every 4 bars (16 beats). 

* __dustalbedo__ ```Texture```
* __dustpoints__ ```Texture```
* __dustrotation__ ```Texture```
* __dustsize__ ```Texture```
* __effectid__ ```Number```
* __ending__ ```Number```
* __exposure__ ```Number```
* __eyeanimrotation__ ```Number```
* __eyeanimtilt__ ```Number```
* __eyecolor_b__ ```Number```
* __eyecolor_g__ ```Number```
* __eyecolor_r__ ```Number```
* __eyecolornew__ ```Texture```
* __eyedisplacetexture__ ```Texture```
* __eyegradient__ ```Texture```
* __eyepower__ ```Number```
* __eyeswitcher__ ```Number```
* __eyetargetrotation__ ```Number``` (default Value: `53.78`)
* __eyetargettilt__ ```Number``` (default Value: `-32.05`)
* __FarFrustum__ ```Number```
* __fft__ ```Number```
* __fft2__ ```Number```
* __innerobj_pos_x__ ```Number```
* __innerobj_pos_y__ ```Number```
* __innerobj_pos_z__ ```Number```
* __innerobjpositions__ ```Array```
* __instancerindex__ ```Number```
* __kickfft__ ```Number```
* __lensdirt_texture__ ```Texture```
* __light_index__ ```Number``` (default Value: `0`)
* __lightintensity__ ```Number```
* __liq_pos__ ```Texture```
* __liq_rotations__ ```Texture```
* __liq_scale__ ```Texture```
* __liq_timings__ ```Texture```
* __local_delta_time__ ```Number```
* __materialId__ ```Number```
* __materials__ ```Array```
* __meshfader__ ```Number```
* __meshindexarray__ ```Array```
* __meshscalearray__ ```Array```
* __meshtimer__ ```Number```
* __mp3_headeroffset__ ```Number``` (default Value: `-0.005`)
* __NearFrustum__ ```Number```
* __objectpos_x__ ```Number``` (default Value: `0`)
* __objectpos_y__ ```Number``` (default Value: `0`)
* __objectpos_z__ ```Number``` (default Value: `0`)
* __particle_colors__ ```Texture```
* __particle_positions__ ```Texture```
* __particle_rotations__ ```Texture```
* __particle_scales__ ```Texture```
* __placeholder_size_x__ ```Number```
* __placeholder_size_y__ ```Number```
* __playAudio__ ```Number``` (default Value: `1`)
* __PositionTexArray__ ```Array```
* __ppstyle__ ```Number```
* __r2t_depth__ ```Texture```
* __r2t_depthtexture__ ```Texture```
* __r2t_image__ ```Texture```
* __r2t_texture0__ ```Texture```
* __r2t_worldnormal__ ```Texture```
* __r2t_worldposition__ ```Texture```
* __room_box_size_neg__ ```Number```
* __room_box_size_pos__ ```Number```
* __RotationTexArray__ ```Array```
* __ScaleTexArray__ ```Array```
* __songLength__ ```Number```
* __subeffectid__ ```Number```
* __surfaceobjectarraylength__ ```Number```
* __surfaceobjects__ ```Array```
* __teeth__ ```Array```
* __time_speed_mul__ ```Number```
* __timedelta_adjusted__ ```Number```
* __timedelta_base__ ```Number```
* __trueffectid__ ```Number```
* __tubebits__ ```Array```

