______________ _/ \_ \ \\ __ // / | \\\ \/ /// | _! \\\ /// !_ / . \ / \ // /___ ___\ \\ // // . \\ // . \\ \\ \\ \\___/ : : \___// // \\ \_____| |_____/_ // \_\ _ \_ _/ _ /_/ |\_/\_/\__/\_/\_/| | _ _ __ _ _ | .|/ \/ \/ \/ \/ \|, \________________/ ___ ___ ___ ___ ./ \. ___ ___ ___ ___ _/ /__ / /__ / /__ / / : : \ \ __\ \ __\ \ __\ \_ // // // // // // // / D E A D H A C K E R S \ \\ \\ \\ \\ \\ \\ \\ \ \\_\\ \\_\\ \\_\\ \ : S O C I E T Y : / //_// //_// //_// / \__\ \__\ \__\ \__\ | . /__/ /__/ /__/ /__/ | | | : _____ _ : //_/ _ ) ____ /_______ _________. _/ / \/ / // // / _______/ ____/ /\ _______ __(( \\ ____ \ \___ __ _ / / / / _/___ /_/ _____/ . \ / /_/ / / _/___ : / ___ /_________/_ / ______ /______/ /______/ ____ /_________/____ / / ________/ / / \ ______/ \/ / _______ / // / \ / / \ /__/_ // // / \ / \ ______/ // // /__ \ /_____/\______\ / // // _ __________\_______/ ________ /______________/ ___________ __________ / / / _______/ \ ______ _______/ / / // / / / / \/ \ / / ___/ / // / /_/ \ \ / _/___ / // / ____ \ / / /__________________/ / // /\ \ ____________/ ________________///______/ /_______/______/ \_______\__\_____/ ___ ___ ___ ___ ___ ___ ___ ___ _/ /__ / /__ / /__ / / _ _______ \ \ __\ \ __\ \ __\ \_ // // // // // // // / // S O U L \ \\ \\ \\ \\ \\ \\ \\ \ \\_\\ \\_\\ \\_\\ \ _ _ S U R F I N G // / //_// //_// //_// / \__\ \__\ \__\ \__\ /__/ /__/ /__/ /__/ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ HE'E NALU UHANE (S O U L S U R F I N G) RELEASED JULY 4, 2026 AT SOMMARHACK 4 MB STE REQUIRED ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ CREDITS 505 / SCION .... MUSIC JADE / SCION .... GRAPHICS COREL / DHS .... GRAPHICS CG / DHS .... END FONT AND ASCII NERVE / DHS .... CODE, TOOLS EVIL / DHS .... CODE, TOOLS ADDITIONAL HIGHPUFF / STRUTS .... TWIST RENDER BIFAT / TEK .... CRANKER (DE)PACKER EMMANUEL MARTY .... ZX0 (DE)PACKER UKO / T.AL .... MPP MODE 5 ENCODER ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ INTRO ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Quickly coded intro sequence. Using the brand new overscan tech by DHS: 416 pixels wide screen without any stabilizer or lost pixels. - Graphics by Corel - Code by Evil LOGO ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A 16 colour picture to present the demo title. - Graphics by Jade - Code by Evil HEART TUNNEL ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Fullscreen dots that move x/y, 6624 individual dots are plotted per vbl without any offline code building. Sadly it is not compatible with Mega STe at this point. - Dataset by Nerve - Code by Evil OFSMAP IN OVERSCAN ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Inspired by Django the Bastard, it's a fast C2P method with some eye trickery for the colours. - Code and texture by Evil STRANGE TEXTURE SCALER ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ It's a re-run of an effect we have done before. Here extended to fullscreen and multiple colour scales. - Texture and colours by Jade - Code by Evil RGB-SCANLINE-MIX-O-PLASMA ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Plasma that's been made on ST and Amiga before, Evil always wanted to code one. Can now check that off the list. The screen is using the new DHS overscan method and mixes three palettes together per scanline. - Keftale tool by Nerve - Colour table by Corel - Code by Evil X-TWIST ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ We think there are no 1-pixel horizontal twisters on the STe - so here's one in two bitplanes. There's still some CPU left, it could have been a bit taller. - Twist render by Highpuff / Struts - Code and tools by Evil 1000+ PIXELS MORE FOR SOME FOAM ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Showing off the new DHS fullscreen tech with a picture consisting of 114780 pixels in lowres and some raster blending. - Graphics by Jade - Code by Evil HORIZONTAL BLITTER SPLIT ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Using the new DHS overscan method. Regular vertical splitscreen effect together with horizontal split by racing the beam with blitter. - Graphics by Jade - Code by Evil MORE OFSMAP IN OVERSCAN (GREETINGS) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Similar to the previous ofsmap, a bit taller, a bit mirrory with a bit of greetings and live ofsmap updates. - Greetings graphics by Jade - Code and textures by Evil TRUECOLOUR ROTOZOOM WITH TRANSPARENCY ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Very similar to our "Extended Knobhead" from last summer, with some added transparency details. Works best on real 50 Hz displays! - Textures and graphics by Corel - Code by Evil MORPHING 3D OBJECT ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Blitter filled/cleared morphing 3D-object with raster colours and transparency. - Code and graphics edit by Nerve WEIRD BLOB-PLASMA-THING ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Fullscreen effect with some hardware trickery and colours. - Colours by Jade - Code and texture by Evil ENDPART ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Fullscreen "Spectrum 512-like" blitter displayer with additional 8-colour text writer. - Graphics by Corel - Font by cG - Code by Evil