May 27, 1996 Shareware Release info:

Make sure you unzip this file with the -d option to recreate the
subdirectories.

The WordUp Graphics Toolkit is a graphics programming library for Turbo C++
or Borland C++.  It includes routines for sprites, loading images, scrolling
worlds, polygons, 3D shapes, texture mapping, and much more.

For a quick and easy install, copy all the .H files in wgt45\include to your 
TC or BC include directory, and all the .LIB files in the wgt45\lib to
your TC or BC library directory.

We also have a Watcom version, and soon OS/2, Win95, and DJGPP versions.

For a quick look at some of the features in WGT, look in the EXAMPLES
directory and run the executables.  Also look at the running robot example
in /EXAMPLES/WGT68/WGT68E.EXE


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You can now FAX your orders to use for quicker response time.
(VISA orders only)  Our FAX number is (519)641-7542!

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WHAT'S NEW FROM THE PREVIOUS VERSION:
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- Use any block as a drawing surface (any size up to 320x200)
  This lets you draw directly on scrolling windows, tiles, sprites, etc.

- Scrolling windows now require one block regardless of how many parallax
  layers you use, removed emsscroll since the scrolling library isn't as
  memory intensive.

- Map now use words instead of bytes to store tile numbers, giving you
  65536 unique tiles per map (note that maps must still fit within 64k)

- Added wputblock_shade and wresize_shade for sprites with lighting effects
  such as shadows and translucency

- New joystick routines that handle two joysticks at once

- Optimized bitmap resize routines

- Optimized resize column

- Optimized gouraud polygon

- Optimized the XRAY and normal wputblock routines

- New high resolution timer routines for games that run at a constant
  frame rate regardless of the CPU

- Removed the Soundblaster library (it is now very out of date)
  Look at the Digital Sound Interface Kit (DSIK) for better sound routines.

- Protected mode Sprite and Map editors may now be used for WGT 4.5 or
  WGT 5.1, and non-crippled versions are included in this shareware package.
  Price is now set at $80 US, and includes the editors instead of selling
  them separately.

- Sprite file format conversion utilities now include in
  \SPR5\CONVERT, lets you load sprite files into:

   * BGI C version (Borland Graphics Interface)
   * BGI Pascal version (Borland Graphics Interface)
   * Xlib C version (by Themie Gouthas)
   * FastGraph 256 color C version (by Ted Gruber)
   * FastGraph 16 color C version (by Ted Gruber)
   * GameTP (by Scott Ramsay)
   * AniVGA (by Kai Korbacher)
   * The Graphics Engine (by Matthew Hildebrand)

- Added extrabit functions which let you assign attributes to each block

- WGTLIB routines now use a linked list for faster file access

- Ability to save sprite files

- Load IFF files

- Renamed some of the sprite functions,
  Changed name of spon variable to maxsprite
 
- Added movement multiplier to sprite library, for frame rate control

- You now get the source to the tiled scrolling library when you register

- 352 page manual in MS Word 6 format


