#ifndef __intro__
#define __intro__

// ENGINE

#include "player.h"
#include <windows.h>
#include <gl\gl.h>
#include <gl\glu.h>
#include "vectors.h"
#include "introwindow.h"
#include "introengine.h"
#include "introinput.h"
#include "introplayer.h"

// EFFECTS

void __stdcall precalc(float f);

#endif